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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="talien" data-source="post: 7747877" data-attributes="member: 3285"><p><em><strong>Dungeons & Dragons</strong></em> is doing better than ever, thanks to a wave of nostalgia-fueled shows like <em>Stranger Things</em> and the Old School Renaissance, the rise of actual play video streams, and a broader player base that includes women. The reasons for this vary, but one possibility is that D&D no longer requires miniatures. Did it ever?</p><p></p><p style="text-align: center">[ATTACH=full]283558[/ATTACH]</p> <p style="text-align: center"><a href="https://pixabay.com/photos/bird-miniature-figure-toy-5537142/" target="_blank">Picture courtesy of Pixabay</a></p><h3>Wait, What?</h3><p>When <a href="https://www.themarysue.com/women-in-dungeons-and-dragons/" target="_blank">Vivian Kane at TheMarySue</a> interviewed lead rules designer for D&D, Jeremy Crawford, about the increased popularity of D&D, here’s what he had to say:</p><p></p><p>In short, Crawford positioned miniatures as something of a barrier of entry to getting into playing D&D. But when exactly did miniatures become a requirement?</p><h3>D&D Was a Miniatures Game First (or Was It?)</h3><p>Co-cocreator of D&D Gary Gygax labeled the original boxed set of <em><strong>Dungeons & Dragons</strong></em> as “Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures.” Gygax was a wargamer himself, which used miniature games to wage tabletop battles. His target audience for D&D were these wargamers, and so use of miniatures – leveraging <em><strong>Chainmail</strong></em>, a supplement he created for miniature wargaming – was assumed. Miniature wargaming was more than a little daunting for a new player to join. Jon Peterson explains in <a href="https://amzn.to/2KXadJo" target="_blank"><em><strong>Playing at the World</strong></em></a><strong>:</strong></p><p></p><p>D&D offered human-scale combat, something that made the precision required for miniature wargaming much less of a barrier. Indeed, many of the monsters we know today were actually dollar store toys converted for that purpose. It’s clear that accurately representing fantasy on the battlefield was not a primary concern for Gygax. Peterson goes into further detail on that claim:</p><p></p><p>James Maliszewski states that this trend <a href="http://dnd.wizards.com/articles/features/small-beginnings" target="_blank">continued through <em><strong>Advanced Dungeons & Dragons</strong></em></a><strong>:</strong></p><p></p><p>Gygax himself confirmed that miniatures weren’t required in a <a href="http://www.enworld.org/forum/showthread.php?22566-Q-amp-A-with-Gary-Gygax&p=1263669&viewfull=1#post1263669" target="_blank">Q&A session on ENWorld</a>:</p><p></p><p>So if the game didn’t actually require miniatures and Gygax didn’t use them, where did the idea of miniatures as a requirement happen? For that, we have to look to later editions.</p><h3>Pleading the Fifth</h3><p>Jennifer Grouling Cover explains the complicated relationship gamers had with miniatures &D in <em><strong><a href="https://amzn.to/2GZtasJ" target="_blank">The Creation of Narrative in Tabletop Role-Playing Games</a>:</strong></em></p><p></p><p>In essence, Third Edition rules that involved distances seemed to encourage grid-based combat and miniature use. But the rise of Fourth Edition formalized grid-based combat, which in turn required some sort of miniature representation. Joshua Aslan Smith <a href="https://rpg.stackexchange.com/a/29252" target="_blank">summed it up on StackRPGExchange</a>:</p><p></p><p>This meant players were looking at the table instead of each other, as per Crawford’s comment:</p><p></p><p>It wasn’t until Fifth Edition that “theater of the mind” play was reintroduced, where grids, miniatures, and terrain are unnecessary. This style of play never truly went away, but had the least emphasis and support in Fourth Edition.</p><p></p><p>Did the removal of miniatures as a requirement truly allow D&D to flourish online? Charlie Hall on Polygon explains that the ingredients for D&D to be fun to watch as well as to play <a href="https://www.polygon.com/2015/4/23/8482451/cheap-free-dungeons-and-dragons-online-tabletop-pen-and-paper" target="_blank">have always been there</a>:</p><p></p><p>D&D’s always been about telling a good story. The difference is that now that our attention – and the camera or microphone – can be focused on each other instead of the table.</p><p></p><p>If the <a href="http://www.enworld.org/forum/showthread.php?576012-Is-D-amp-D-Entering-a-New-Golden-Age" target="_blank">numbers are any indication</a>, that makes D&D a lot more fun to watch.</p></blockquote><p></p>
[QUOTE="talien, post: 7747877, member: 3285"] [I][B]Dungeons & Dragons[/B][/I][B] [/B]is doing better than ever, thanks to a wave of nostalgia-fueled shows like [I]Stranger Things[/I] and the Old School Renaissance, the rise of actual play video streams, and a broader player base that includes women. The reasons for this vary, but one possibility is that D&D no longer requires miniatures. Did it ever? [CENTER][ATTACH type="full"]283558[/ATTACH] [URL='https://pixabay.com/photos/bird-miniature-figure-toy-5537142/']Picture courtesy of Pixabay[/URL][/CENTER] [HEADING=2]Wait, What?[/HEADING] When [URL='https://www.themarysue.com/women-in-dungeons-and-dragons/']Vivian Kane at TheMarySue[/URL] interviewed lead rules designer for D&D, Jeremy Crawford, about the increased popularity of D&D, here’s what he had to say: In short, Crawford positioned miniatures as something of a barrier of entry to getting into playing D&D. But when exactly did miniatures become a requirement? [HEADING=2]D&D Was a Miniatures Game First (or Was It?)[/HEADING] Co-cocreator of D&D Gary Gygax labeled the original boxed set of [I][B]Dungeons & Dragons[/B][/I] as “Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures.” Gygax was a wargamer himself, which used miniature games to wage tabletop battles. His target audience for D&D were these wargamers, and so use of miniatures – leveraging [I][B]Chainmail[/B][/I], a supplement he created for miniature wargaming – was assumed. Miniature wargaming was more than a little daunting for a new player to join. Jon Peterson explains in [URL='https://amzn.to/2KXadJo'][I][B]Playing at the World[/B][/I][/URL][B]:[/B] D&D offered human-scale combat, something that made the precision required for miniature wargaming much less of a barrier. Indeed, many of the monsters we know today were actually dollar store toys converted for that purpose. It’s clear that accurately representing fantasy on the battlefield was not a primary concern for Gygax. Peterson goes into further detail on that claim: James Maliszewski states that this trend [URL='http://dnd.wizards.com/articles/features/small-beginnings']continued through [I][B]Advanced Dungeons & Dragons[/B][/I][/URL][B]:[/B] Gygax himself confirmed that miniatures weren’t required in a [URL='http://www.enworld.org/forum/showthread.php?22566-Q-amp-A-with-Gary-Gygax&p=1263669&viewfull=1#post1263669']Q&A session on ENWorld[/URL]: So if the game didn’t actually require miniatures and Gygax didn’t use them, where did the idea of miniatures as a requirement happen? For that, we have to look to later editions. [HEADING=2]Pleading the Fifth[/HEADING] Jennifer Grouling Cover explains the complicated relationship gamers had with miniatures &D in[B] [/B][I][B][URL='https://amzn.to/2GZtasJ']The Creation of Narrative in Tabletop Role-Playing Games[/URL]:[/B][/I] In essence, Third Edition rules that involved distances seemed to encourage grid-based combat and miniature use. But the rise of Fourth Edition formalized grid-based combat, which in turn required some sort of miniature representation. Joshua Aslan Smith [URL='https://rpg.stackexchange.com/a/29252']summed it up on StackRPGExchange[/URL]: This meant players were looking at the table instead of each other, as per Crawford’s comment: It wasn’t until Fifth Edition that “theater of the mind” play was reintroduced, where grids, miniatures, and terrain are unnecessary. This style of play never truly went away, but had the least emphasis and support in Fourth Edition. Did the removal of miniatures as a requirement truly allow D&D to flourish online? Charlie Hall on Polygon explains that the ingredients for D&D to be fun to watch as well as to play [URL='https://www.polygon.com/2015/4/23/8482451/cheap-free-dungeons-and-dragons-online-tabletop-pen-and-paper']have always been there[/URL]: D&D’s always been about telling a good story. The difference is that now that our attention – and the camera or microphone – can be focused on each other instead of the table. If the [URL='http://www.enworld.org/forum/showthread.php?576012-Is-D-amp-D-Entering-a-New-Golden-Age']numbers are any indication[/URL], that makes D&D a lot more fun to watch. [/QUOTE]
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