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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Eirikrautha" data-source="post: 7747905" data-attributes="member: 6777843"><p>No. I've played since '81, mostly without miniatures. We used none for 1e or 2e. The rules set could have been used for minis, but the flavor of the game didn't require them (more on this in a moment). When 3e (and especially 3.5 and/or Pathfinder later) landed, miniatures contributed to the way the game played, but also to the expense. My groups used them mostly, which is ironic since we never did before. We won't speak of 4e (World of Wardungeons & Dragons).</p><p></p><p>Amusingly, my group now exclusively uses maps and minis for 5e. The reality is that software like Roll20 has made maps and minis very affordable and easy to use. Many of the bookkeeping tasks of the DM can be folded in to the map and minis (tracking initiative, hps, etc), making it a net positive.</p><p></p><p>Also, if you look at the way the game has changed, the flavor has moved towards class customization (whereas in the earlier editions, the class was the customization!). Many of the newer features of the game work better when you can see the relative positions of the combatants (who is within 5', how many enemies are in a 20' cube, etc.). Before, we fudged it. Digital tools now mean a clearer picture, which adds to the utility of the modern flavor of 5e.</p></blockquote><p></p>
[QUOTE="Eirikrautha, post: 7747905, member: 6777843"] No. I've played since '81, mostly without miniatures. We used none for 1e or 2e. The rules set could have been used for minis, but the flavor of the game didn't require them (more on this in a moment). When 3e (and especially 3.5 and/or Pathfinder later) landed, miniatures contributed to the way the game played, but also to the expense. My groups used them mostly, which is ironic since we never did before. We won't speak of 4e (World of Wardungeons & Dragons). Amusingly, my group now exclusively uses maps and minis for 5e. The reality is that software like Roll20 has made maps and minis very affordable and easy to use. Many of the bookkeeping tasks of the DM can be folded in to the map and minis (tracking initiative, hps, etc), making it a net positive. Also, if you look at the way the game has changed, the flavor has moved towards class customization (whereas in the earlier editions, the class was the customization!). Many of the newer features of the game work better when you can see the relative positions of the combatants (who is within 5', how many enemies are in a 20' cube, etc.). Before, we fudged it. Digital tools now mean a clearer picture, which adds to the utility of the modern flavor of 5e. [/QUOTE]
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