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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="AmerginLiath" data-source="post: 7747910" data-attributes="member: 777"><p>Having played since the late eighties, it wasn’t until well into 3.5 that I ever played with miniatures with a grid. That’s not to say that games before that didn’t involve drawing a quick map on scratch paper with Xs and arrows that looked like a coach’s play sheet, nor does it mean players didn’t buy and paint minis of their characters (we liked to bring them to games and set them up in marching order). But using a full grid and full set of miniatures always felt alien whenever myself or others would try it because it felt so constraining, so literally boxing us in.</p><p></p><p>I keep commenting on the difference between generation and edition in gaming, and I think this is one of those. The notion of using digital tools to further enunciate where everything is in the dungeon — so a player can’t creatively tell the DM he’s reaching for the torch sconce after he’s been disarmed (the DM having never mentioned a torch sconce, just commented on torch light) because everything is mapped out graphically — isn’t a plus to those of us who played D&D on long car rides and the like.</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 7747910, member: 777"] Having played since the late eighties, it wasn’t until well into 3.5 that I ever played with miniatures with a grid. That’s not to say that games before that didn’t involve drawing a quick map on scratch paper with Xs and arrows that looked like a coach’s play sheet, nor does it mean players didn’t buy and paint minis of their characters (we liked to bring them to games and set them up in marching order). But using a full grid and full set of miniatures always felt alien whenever myself or others would try it because it felt so constraining, so literally boxing us in. I keep commenting on the difference between generation and edition in gaming, and I think this is one of those. The notion of using digital tools to further enunciate where everything is in the dungeon — so a player can’t creatively tell the DM he’s reaching for the torch sconce after he’s been disarmed (the DM having never mentioned a torch sconce, just commented on torch light) because everything is mapped out graphically — isn’t a plus to those of us who played D&D on long car rides and the like. [/QUOTE]
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Flipping the Table: Did Removing Miniatures Save D&D?
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