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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Ace" data-source="post: 7747921" data-attributes="member: 944"><p>Playing D&D theater of mind is not a new thing. My groups played 1e and 2e and 3e and 3.5 as well as Pathfinder sans miniatures without any issues (we never played 4) </p><p></p><p>In any case lending a character a figure and teaching them how to use the grid is a very low barrier of entry. </p><p></p><p>Now there was loads of fantasy in the 1980's but it was never as mainstream as it is now and it was somewhat age segregated, middle aged people with few exceptions didn't play, women played in smaller numbers and while many people you wouldn't expect whiled away a summer playing, it was a kids/young adult thing </p><p></p><p>What's helping D&D now and this is my opinion here is that fantasy is more popular than ever and new people are exposed to the tropes via video games, streaming play and the myriad of books and movies . This has lead to a broader player base which is great for the hobby </p><p></p><p>A last thing, the last time D&D was hugely popular was when the rules were simple and streamlined like they were in Basic/Expert. Overly complex games can act as a barrier of entry for a lot of otherwise great players. Now there is market for such things, Rolemaster is still out there and GURPS is doing every well but on the whole, its a niche within the hobby </p><p></p><p>5E balances the various aspects very well, low barrier of entry but enough meat for more experienced gamers. It might be the best D&D yet</p></blockquote><p></p>
[QUOTE="Ace, post: 7747921, member: 944"] Playing D&D theater of mind is not a new thing. My groups played 1e and 2e and 3e and 3.5 as well as Pathfinder sans miniatures without any issues (we never played 4) In any case lending a character a figure and teaching them how to use the grid is a very low barrier of entry. Now there was loads of fantasy in the 1980's but it was never as mainstream as it is now and it was somewhat age segregated, middle aged people with few exceptions didn't play, women played in smaller numbers and while many people you wouldn't expect whiled away a summer playing, it was a kids/young adult thing What's helping D&D now and this is my opinion here is that fantasy is more popular than ever and new people are exposed to the tropes via video games, streaming play and the myriad of books and movies . This has lead to a broader player base which is great for the hobby A last thing, the last time D&D was hugely popular was when the rules were simple and streamlined like they were in Basic/Expert. Overly complex games can act as a barrier of entry for a lot of otherwise great players. Now there is market for such things, Rolemaster is still out there and GURPS is doing every well but on the whole, its a niche within the hobby 5E balances the various aspects very well, low barrier of entry but enough meat for more experienced gamers. It might be the best D&D yet [/QUOTE]
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