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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Riley37" data-source="post: 7748027" data-attributes="member: 6786839"><p>It is convenient, familiar, and comfortable to participants in this thread to line up into "D&D is better with minis!!" versus "D&D is better without minis!" We can supplement that with a side conversation on whether that means figurines on a battlemat, or any kind of token on ordinary graph paper, or the beautiful tokens and maps you can use for free (with a ruler tool!) on Roll20. It is convenient, familiar, and comfortable to say "this is how I like to play", and compare one grogard's preferred play style to another.</p><p></p><p>All of those convenient, familiar, and comfortable arguments, have this in common: they avoid the question as asked. The question as asked isn't about the experience of *anyone* who has played so much TRPG that they've become an EN World participant. The question is about the experience of new players trying D&D for the first time, and whether those players come back for more.</p><p></p><p>Kobold Boots raised the question of whether we're arguing "minis vs. no minis", or dedicated minis vs. improvised tokens. That said, the meta-question goes even deeper: whether EN World participants are willing to put any thought into how people go from "I've never tried D&D" to "I tried it once" to "I wanna play it again". Thinking about the experience of someone who isn't an EN World grognard - now THAT is a radical challenge, and I don't see many EN World participants willing to go that far out of their comfort zones.</p></blockquote><p></p>
[QUOTE="Riley37, post: 7748027, member: 6786839"] It is convenient, familiar, and comfortable to participants in this thread to line up into "D&D is better with minis!!" versus "D&D is better without minis!" We can supplement that with a side conversation on whether that means figurines on a battlemat, or any kind of token on ordinary graph paper, or the beautiful tokens and maps you can use for free (with a ruler tool!) on Roll20. It is convenient, familiar, and comfortable to say "this is how I like to play", and compare one grogard's preferred play style to another. All of those convenient, familiar, and comfortable arguments, have this in common: they avoid the question as asked. The question as asked isn't about the experience of *anyone* who has played so much TRPG that they've become an EN World participant. The question is about the experience of new players trying D&D for the first time, and whether those players come back for more. Kobold Boots raised the question of whether we're arguing "minis vs. no minis", or dedicated minis vs. improvised tokens. That said, the meta-question goes even deeper: whether EN World participants are willing to put any thought into how people go from "I've never tried D&D" to "I tried it once" to "I wanna play it again". Thinking about the experience of someone who isn't an EN World grognard - now THAT is a radical challenge, and I don't see many EN World participants willing to go that far out of their comfort zones. [/QUOTE]
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