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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="pemerton" data-source="post: 7748039" data-attributes="member: 42582"><p>This is what I use when GMing 4e. Token do the job; there's no need for "minis" in the literal sense. In the literal sense, I've never used miniatures including in dozens and dozens of sessions GMing 4e.</p><p></p><p>I didn't (and don't) use tokens GMing other systems, as they don't have resolution systems that invoke the sort of detail that makes them necessary.</p><p></p><p>And to reverse the order of reasoning, if one is playing a system which is full of "mobile"-like capabilities, then it makes sense to use minis/tokens. (4e is an instance of this.) And vice versa - if one is not, then minis become less useful. (I would put AD&D and B/X in this category, based on my experience, and many other RPGs as well.)</p><p></p><p>I can't judge whether minis make the game more attractive or not from a market/growth point of view. (Obviously they make it more <em>expensive</em>, but some boardgames sell themselves on nice components, and minis can be part of that sort of experience.)</p><p></p><p>But I think there is a meta-question (different from yours) that is more interesting than minis vs no-minis (and unlike yours, it's one I'm competent to try and answer!): what features of a system, or of the way someone is playing, make minis useful/necessary; conversely, what sort of system and approach to play supports a mini-free game?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7748039, member: 42582"] This is what I use when GMing 4e. Token do the job; there's no need for "minis" in the literal sense. In the literal sense, I've never used miniatures including in dozens and dozens of sessions GMing 4e. I didn't (and don't) use tokens GMing other systems, as they don't have resolution systems that invoke the sort of detail that makes them necessary. And to reverse the order of reasoning, if one is playing a system which is full of "mobile"-like capabilities, then it makes sense to use minis/tokens. (4e is an instance of this.) And vice versa - if one is not, then minis become less useful. (I would put AD&D and B/X in this category, based on my experience, and many other RPGs as well.) I can't judge whether minis make the game more attractive or not from a market/growth point of view. (Obviously they make it more [I]expensive[/I], but some boardgames sell themselves on nice components, and minis can be part of that sort of experience.) But I think there is a meta-question (different from yours) that is more interesting than minis vs no-minis (and unlike yours, it's one I'm competent to try and answer!): what features of a system, or of the way someone is playing, make minis useful/necessary; conversely, what sort of system and approach to play supports a mini-free game? [/QUOTE]
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