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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Gibili" data-source="post: 7748049" data-attributes="member: 6682820"><p>Did removing miniatures save D&D? "Save" is perhaps too strong a term, but in concunction with the rise of people watching streaming of all sorts, online gaming, I think is has certainly boosted sales more than a reworking of 4e would have done. We played with the 4e rules but never really enjoyed them. Battles became too much about tactics and stacking abilties than about story telling and player interaction, which is where the most fun bits of RPGs lie for us as a group.</p><p>I have certainly watched new players really struggle to have fun whilst playing with the 4e rules because of the tactical nature of them. In that regard, for me personally, 5e is a huge improvement as it is much more widely inclusive. If you want to use minis then feel free. If you don't, then don't. The key thing is that the system is not so prejorative as to force players one way or the other and thus can appeal to the widest audience.</p><p></p><p>The question of whether mini use is better or worse than no mini use is as usual, unhelpfully, deliberately devisive. I do wish people, journalists etc would step away from this bad habit of trying to pigeonhole everything (not aimed at anyone here I must add). The only right way is doing things the way that suits you and your group, what ever that is.</p><p></p><p>We've always mixed use and non-use. It has always been situationally dependent. If having a physical represenatation helps then we do it. If it doesn't add anything then we don't. As others have written here, it's been useful to set out and remember marching order on many occasions, or who is next to who. Sometimes it doesn't matter if everyone has a different view in their mind's eye of what is going on, and sometimes it does.</p><p>We use dedicated minis, dice, bottle tops, bits of paper, what ever comes to hand. Recently we fought a tense, fighting retreat of a battle against a bunch of hideous aliens, represented by a mixture of physical forms, including one particularly nasty alien that was represented on the table by a small, pink, rubber hippo. To be fair, there was something even more scary about it looking like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> On the other hand, as a side line to playing, I love creating highly customised minis for each character in the group. It's certainly not necessary, I'm not all that good at it, but I find it fun thing to do.</p></blockquote><p></p>
[QUOTE="Gibili, post: 7748049, member: 6682820"] Did removing miniatures save D&D? "Save" is perhaps too strong a term, but in concunction with the rise of people watching streaming of all sorts, online gaming, I think is has certainly boosted sales more than a reworking of 4e would have done. We played with the 4e rules but never really enjoyed them. Battles became too much about tactics and stacking abilties than about story telling and player interaction, which is where the most fun bits of RPGs lie for us as a group. I have certainly watched new players really struggle to have fun whilst playing with the 4e rules because of the tactical nature of them. In that regard, for me personally, 5e is a huge improvement as it is much more widely inclusive. If you want to use minis then feel free. If you don't, then don't. The key thing is that the system is not so prejorative as to force players one way or the other and thus can appeal to the widest audience. The question of whether mini use is better or worse than no mini use is as usual, unhelpfully, deliberately devisive. I do wish people, journalists etc would step away from this bad habit of trying to pigeonhole everything (not aimed at anyone here I must add). The only right way is doing things the way that suits you and your group, what ever that is. We've always mixed use and non-use. It has always been situationally dependent. If having a physical represenatation helps then we do it. If it doesn't add anything then we don't. As others have written here, it's been useful to set out and remember marching order on many occasions, or who is next to who. Sometimes it doesn't matter if everyone has a different view in their mind's eye of what is going on, and sometimes it does. We use dedicated minis, dice, bottle tops, bits of paper, what ever comes to hand. Recently we fought a tense, fighting retreat of a battle against a bunch of hideous aliens, represented by a mixture of physical forms, including one particularly nasty alien that was represented on the table by a small, pink, rubber hippo. To be fair, there was something even more scary about it looking like that. ;) On the other hand, as a side line to playing, I love creating highly customised minis for each character in the group. It's certainly not necessary, I'm not all that good at it, but I find it fun thing to do. [/QUOTE]
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