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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Ratskinner" data-source="post: 7748066" data-attributes="member: 6688937"><p>I never used minis until the phrase "attack of opportunity" was invented. Although we did tend to have some kind of visualization of the battlespace, I rarely measured anything. I don't think its the minis themselves so much as a heavy rule dependence on the spatial reality of the game. The early edition rules about space and positioning were easily handwaved. Not so much with 3e or 4e.</p><p></p><p>My daughter plays 5e and her group uses little plastic superheroes, etc. They don't grid things, and play much more resembles my old 2e days.</p><p></p><p>I do think that minidependence is a barrier, because it makes it harder to play casually. This is supposed to be game, right?</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7748066, member: 6688937"] I never used minis until the phrase "attack of opportunity" was invented. Although we did tend to have some kind of visualization of the battlespace, I rarely measured anything. I don't think its the minis themselves so much as a heavy rule dependence on the spatial reality of the game. The early edition rules about space and positioning were easily handwaved. Not so much with 3e or 4e. My daughter plays 5e and her group uses little plastic superheroes, etc. They don't grid things, and play much more resembles my old 2e days. I do think that minidependence is a barrier, because it makes it harder to play casually. This is supposed to be game, right? [/QUOTE]
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Flipping the Table: Did Removing Miniatures Save D&D?
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