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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="tomBitonti" data-source="post: 7748104" data-attributes="member: 13107"><p>I think this gets to a key issue which needs to be clarified: When we say "miniatures", do we mean simple representations put in approximate locations with only very rough attempts to have accurate distances and positions, or do we mean very precise representations, with figures in definite squares, and having very precisely defined movements and actions?</p><p></p><p>I expect that miniatures (and tokens, and whatnot) to be used very frequently in the first sense, and much less often in the second.</p><p></p><p>I don't mean to make this a 4E bashing session, but the issue really seems to be about moving the core game experience away from the tactical definite that was core to 4E. The issue is not *miniatures* but instead having a *tactical core to the game*. (You can play 4E with simple tokens. Miniatures aren't what is important.)</p><p></p><p>Thx!</p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 7748104, member: 13107"] I think this gets to a key issue which needs to be clarified: When we say "miniatures", do we mean simple representations put in approximate locations with only very rough attempts to have accurate distances and positions, or do we mean very precise representations, with figures in definite squares, and having very precisely defined movements and actions? I expect that miniatures (and tokens, and whatnot) to be used very frequently in the first sense, and much less often in the second. I don't mean to make this a 4E bashing session, but the issue really seems to be about moving the core game experience away from the tactical definite that was core to 4E. The issue is not *miniatures* but instead having a *tactical core to the game*. (You can play 4E with simple tokens. Miniatures aren't what is important.) Thx! TomB [/QUOTE]
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Flipping the Table: Did Removing Miniatures Save D&D?
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