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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Jonathan Daylett" data-source="post: 7748212" data-attributes="member: 6907723"><p>When I go to play D&D 5e at the local game shop, almost everyone runs battles on a grid with minis or tokens. All the new players enjoy browsing through some of the more experienced players' collections and picking out something that represents their character. Most new players end up buying Wizkids minis from the shop after their first few games. The relatively low price-point of unpainted minis doesn't make it a barrier to entry, certainly not compared to all the source books and supplements. All this to say: no I definitely don't think removing the requirement for miniatures single-handedly made D&D as popular as it is now. Though it may have been a small factor, especially considering online play and actual play podcasts/streams. But everyone I know that plays D&D, at least in person, loves having miniatures represent characters and monsters.</p></blockquote><p></p>
[QUOTE="Jonathan Daylett, post: 7748212, member: 6907723"] When I go to play D&D 5e at the local game shop, almost everyone runs battles on a grid with minis or tokens. All the new players enjoy browsing through some of the more experienced players' collections and picking out something that represents their character. Most new players end up buying Wizkids minis from the shop after their first few games. The relatively low price-point of unpainted minis doesn't make it a barrier to entry, certainly not compared to all the source books and supplements. All this to say: no I definitely don't think removing the requirement for miniatures single-handedly made D&D as popular as it is now. Though it may have been a small factor, especially considering online play and actual play podcasts/streams. But everyone I know that plays D&D, at least in person, loves having miniatures represent characters and monsters. [/QUOTE]
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Flipping the Table: Did Removing Miniatures Save D&D?
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