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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Tony Vargas" data-source="post: 7748216" data-attributes="member: 996"><p>When 3e was the new D&D on the block, the grognards started screaming 'grid dependence!' - not because it meant anything, but because it sounded bad, and how could you deny it with diagrams of flanking & the like showing grids /right in the book/. </p><p></p><p>It was a convenient attack, nothing more. When 4e came out, h4ters, including 3.x fans who had been rallying against the absurdity of the same attack for years, took up the same meaningless war cry. And, WotC, with 5e, pays lip service to it, not because it actually matters to anyone, but because it got repeated so much. So 5e nominally 'defaults to TotM,' when, in fact, it has virtually no support for that mode of play, and goes ahead and states movement, range, and geometrically precise areas in feet. </p><p></p><p></p><p>Was D&D originally a wargame? That was meant to use minis? Yes. It said so right on the cover.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7748216, member: 996"] When 3e was the new D&D on the block, the grognards started screaming 'grid dependence!' - not because it meant anything, but because it sounded bad, and how could you deny it with diagrams of flanking & the like showing grids /right in the book/. It was a convenient attack, nothing more. When 4e came out, h4ters, including 3.x fans who had been rallying against the absurdity of the same attack for years, took up the same meaningless war cry. And, WotC, with 5e, pays lip service to it, not because it actually matters to anyone, but because it got repeated so much. So 5e nominally 'defaults to TotM,' when, in fact, it has virtually no support for that mode of play, and goes ahead and states movement, range, and geometrically precise areas in feet. Was D&D originally a wargame? That was meant to use minis? Yes. It said so right on the cover. [/QUOTE]
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Flipping the Table: Did Removing Miniatures Save D&D?
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