Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Flipping the Table: Did Removing Miniatures Save D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jay Verkuilen" data-source="post: 7748739" data-attributes="member: 6873517"><p>It's a delicate balance to strike. I get why WotC tried to "DM Proof" things and I do support having robust systems as opposed to no systems at all, but 3.X and 4E often went way too far. </p><p></p><p>I think I said this elsewhere but I do like the idea of the skill challenge as a way to make non-combat more interesting. Unfortunately what often happened in play was that Skill Challenges turned into a "OK time to go around the table" in a fashion that <em>felt</em> very mechanical, which I think was one of the overall problems of lots of defined powers. I tended to find it more subtle not to tell the players that they were in a Skill Challenge and just occasionally call for rolls, keeping track of successes and failures. It kept things less mechanical and more oriented on the RP. </p><p></p><p>In terms of combat I think 5E has mostly gotten it right, but I think some of the numbers in Skills and Saves are off---DCs are often too high---and I'd definitely like a bit more definition in terms of Skills, with more use of Y successes before X failures, which mimics the hit point mechanic. The save system would also benefit from having partial successes determined by having to make multiple saves. For instance, a spell that requires two saves, one to avoid damage and one to avoid a special effect, for instance, or two different types of damage. A good example might be <em>Prismatic Spray</em>, which as it stands is kind of underwhelming, whereas the 4E version was pretty cool because it attacked multiple defenses. That lets DCs and bonuses stay lower. </p><p></p><p></p><p></p><p></p><p>I tended to find that we played 4E pretty close to RAW with way fewer changes than had ever been the case in prior games. Part of that was played inclination but a lot was how intricate things were. It was hard to hack.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7748739, member: 6873517"] It's a delicate balance to strike. I get why WotC tried to "DM Proof" things and I do support having robust systems as opposed to no systems at all, but 3.X and 4E often went way too far. I think I said this elsewhere but I do like the idea of the skill challenge as a way to make non-combat more interesting. Unfortunately what often happened in play was that Skill Challenges turned into a "OK time to go around the table" in a fashion that [I]felt[/I] very mechanical, which I think was one of the overall problems of lots of defined powers. I tended to find it more subtle not to tell the players that they were in a Skill Challenge and just occasionally call for rolls, keeping track of successes and failures. It kept things less mechanical and more oriented on the RP. In terms of combat I think 5E has mostly gotten it right, but I think some of the numbers in Skills and Saves are off---DCs are often too high---and I'd definitely like a bit more definition in terms of Skills, with more use of Y successes before X failures, which mimics the hit point mechanic. The save system would also benefit from having partial successes determined by having to make multiple saves. For instance, a spell that requires two saves, one to avoid damage and one to avoid a special effect, for instance, or two different types of damage. A good example might be [I]Prismatic Spray[/I], which as it stands is kind of underwhelming, whereas the 4E version was pretty cool because it attacked multiple defenses. That lets DCs and bonuses stay lower. I tended to find that we played 4E pretty close to RAW with way fewer changes than had ever been the case in prior games. Part of that was played inclination but a lot was how intricate things were. It was hard to hack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flipping the Table: Did Removing Miniatures Save D&D?
Top