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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="billd91" data-source="post: 7749022" data-attributes="member: 3400"><p>Lanefan's criticism of the difficulty of modifying 3e because of too much interconnectivity was very common from some AD&D fans shortly after 3e debuted. Then, once more people got a feel for 3e, the argument continued on but against 4e. But I'm not sure the criticism is entirely misplaced. 3e and 4e are part of a trend in integrated game mechanic design considerably more advanced than earlier iterations of D&D and AD&D. Those editions are less piecemeal in their approach. It is easier to isolate certain aspects of the game in 1e/2e.</p><p></p><p>In some ways, that integrated design was a benefit because many game mechanics worked together better, a hindrance in others because the tolerance of play styles and some other factors narrowed. For example, it was relatively easy to have mixed level game groups in 1e, much harder in 3e and 4e because tolerance for mixed level parties had narrowed as damage output and ACs of monsters were more closely related to the expected level of the party members.</p></blockquote><p></p>
[QUOTE="billd91, post: 7749022, member: 3400"] Lanefan's criticism of the difficulty of modifying 3e because of too much interconnectivity was very common from some AD&D fans shortly after 3e debuted. Then, once more people got a feel for 3e, the argument continued on but against 4e. But I'm not sure the criticism is entirely misplaced. 3e and 4e are part of a trend in integrated game mechanic design considerably more advanced than earlier iterations of D&D and AD&D. Those editions are less piecemeal in their approach. It is easier to isolate certain aspects of the game in 1e/2e. In some ways, that integrated design was a benefit because many game mechanics worked together better, a hindrance in others because the tolerance of play styles and some other factors narrowed. For example, it was relatively easy to have mixed level game groups in 1e, much harder in 3e and 4e because tolerance for mixed level parties had narrowed as damage output and ACs of monsters were more closely related to the expected level of the party members. [/QUOTE]
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Flipping the Table: Did Removing Miniatures Save D&D?
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