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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7749035" data-attributes="member: 6873517"><p>Oh sure, definitely.... </p><p></p><p></p><p></p><p>Yeah that's a classic loop of people offended by new developments all over the place, not just in games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Think about what old fans often say about bands that change their sound, to say nothing of politics. </p><p></p><p></p><p></p><p></p><p>Certainly it's harder to mess with things when the rule system is much more integrated. </p><p></p><p></p><p></p><p>Yeah, that's a very good point. In a tightly integrated ruleset it's much harder to go outside the designers' vision. I found 3.X much more alterable than 4E. In 3.X I had pretty good intuition for the numbers, though not as good as 2E. In 4E, I got the numbers fairly well but because everything was a power and all characters were complicated power choices essentially it was hard to alter things. 4E was relentless about requiring synergies among the players. </p><p></p><p>A friend of mine really loved DMing 4E but I generally hated it, though I often enjoyed playing it (with some exceptions). He's way more of a rule follower than I am, whereas I tend to improvise and go by the seat of my pants more. Because I had a good feel for the numbers in 3.X I didn't bother to work every detail out in advance but mostly relied on heuristics that kept things going and had fights stay fairly balanced. 4E was very good if you liked following rules but I was the kid who spent 1st grade in the corner and didn't color in the lines and I still mostly cook by taste.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7749035, member: 6873517"] Oh sure, definitely.... Yeah that's a classic loop of people offended by new developments all over the place, not just in games. :) Think about what old fans often say about bands that change their sound, to say nothing of politics. Certainly it's harder to mess with things when the rule system is much more integrated. Yeah, that's a very good point. In a tightly integrated ruleset it's much harder to go outside the designers' vision. I found 3.X much more alterable than 4E. In 3.X I had pretty good intuition for the numbers, though not as good as 2E. In 4E, I got the numbers fairly well but because everything was a power and all characters were complicated power choices essentially it was hard to alter things. 4E was relentless about requiring synergies among the players. A friend of mine really loved DMing 4E but I generally hated it, though I often enjoyed playing it (with some exceptions). He's way more of a rule follower than I am, whereas I tend to improvise and go by the seat of my pants more. Because I had a good feel for the numbers in 3.X I didn't bother to work every detail out in advance but mostly relied on heuristics that kept things going and had fights stay fairly balanced. 4E was very good if you liked following rules but I was the kid who spent 1st grade in the corner and didn't color in the lines and I still mostly cook by taste. [/QUOTE]
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