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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7749038" data-attributes="member: 6873517"><p>The problem I had with 4E was that it was so intricately set up that it was hard to depart from the vision of the designers. While I agree that near the end of 3.X there really was a hodgepodge of too many options (thanks to the OGL and resulting glut of D20 products) I did feel it was possible to make use of 3.X to achieve something like what <em>I</em> wanted to achieve---my 3.5 campaign was pretty heavily <em>Unearthed Arcana</em>-ed. </p><p></p><p>With 4E I felt very constrained to play things the way the designers wanted me to. The fact that 4E also seemed to encourage rules-lawyering meant it really ended up taking a lot of what I liked as a DM away from me. Of course, by "DM proofing" they were trying to help newer DMs, and I get that, but man I really felt like I was stuck doing things the way the guys in Seattle wanted me to do it. I still feel some of that in 5E but it's much more modular and easier to mess with. I haven't gone through and fixed a lot of the numbers I think they messed up (such as in saves and skills), were I to start a campaign myself in earnest, i would first.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7749038, member: 6873517"] The problem I had with 4E was that it was so intricately set up that it was hard to depart from the vision of the designers. While I agree that near the end of 3.X there really was a hodgepodge of too many options (thanks to the OGL and resulting glut of D20 products) I did feel it was possible to make use of 3.X to achieve something like what [I]I[/I] wanted to achieve---my 3.5 campaign was pretty heavily [I]Unearthed Arcana[/I]-ed. With 4E I felt very constrained to play things the way the designers wanted me to. The fact that 4E also seemed to encourage rules-lawyering meant it really ended up taking a lot of what I liked as a DM away from me. Of course, by "DM proofing" they were trying to help newer DMs, and I get that, but man I really felt like I was stuck doing things the way the guys in Seattle wanted me to do it. I still feel some of that in 5E but it's much more modular and easier to mess with. I haven't gone through and fixed a lot of the numbers I think they messed up (such as in saves and skills), were I to start a campaign myself in earnest, i would first. [/QUOTE]
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