Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Flipping the Table: Did Removing Miniatures Save D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7749462" data-attributes="member: 29398"><p>Which is all fine for just you running your own game, but what if I and 100 or 100,000 other DMs all want to use (or, because it's the official setting for a major and intended-to-be-mass-market game system, are expected to use) the same setting?</p><p></p><p>At that point, particularly for any sort of "organized play", you need enough foundation to provide at least a vaguely common experience; and that foundation would at the very least consist of:</p><p></p><p> - a general map of a reasonably large area (a continent?) showing major features with enough blank space to allow a DM to place her own elements as desired (the 1e FR map is a fine example)</p><p> - specific maps of a few key locations on the general map (a key city which I'll call Key City; an important realm or two) where the published modules will take place as written</p><p> - a bare-bones history of how some things came to be where and how they are, particularly as they might affect the published modules</p><p> - a (brief!) write-up or gazetteer of the major elements on the maps - Key City, the noteworthy realms, etc.</p><p></p><p>With this, a DM who just wants to plug and play has enough material to do so, while a DM who wants to tweak or add to or kitbash the setting has a good foundation to start from.</p><p></p><p>For Nentir Vale in particular I'd expect a map of the Vale area showing some of the points of light, a map of one important city or town or point of light within it, and a general map of what's around/beyond the Vale itself. For a post-apocalyptic setting like that I'd also find very useful a map of what was where before the apocalypse, though others might want to make this up for themselves.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7749462, member: 29398"] Which is all fine for just you running your own game, but what if I and 100 or 100,000 other DMs all want to use (or, because it's the official setting for a major and intended-to-be-mass-market game system, are expected to use) the same setting? At that point, particularly for any sort of "organized play", you need enough foundation to provide at least a vaguely common experience; and that foundation would at the very least consist of: - a general map of a reasonably large area (a continent?) showing major features with enough blank space to allow a DM to place her own elements as desired (the 1e FR map is a fine example) - specific maps of a few key locations on the general map (a key city which I'll call Key City; an important realm or two) where the published modules will take place as written - a bare-bones history of how some things came to be where and how they are, particularly as they might affect the published modules - a (brief!) write-up or gazetteer of the major elements on the maps - Key City, the noteworthy realms, etc. With this, a DM who just wants to plug and play has enough material to do so, while a DM who wants to tweak or add to or kitbash the setting has a good foundation to start from. For Nentir Vale in particular I'd expect a map of the Vale area showing some of the points of light, a map of one important city or town or point of light within it, and a general map of what's around/beyond the Vale itself. For a post-apocalyptic setting like that I'd also find very useful a map of what was where before the apocalypse, though others might want to make this up for themselves. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flipping the Table: Did Removing Miniatures Save D&D?
Top