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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7749487" data-attributes="member: 6873517"><p>Yeah, there are some nice examples. I know people who ran with it like you did. I tried, but never really stuck as it just didn't have too much to work with. I totally get that other people can like that. I don't mind a lack of obvious geography in the sense of requiring a traditional map. I am running something like that myself because the campaign involves lots of planes-hopping, but I guess there is some geography at least in a relational sense. The Points of Light setting just had some mentions and then had a few more mentions later on. I think WotC was self-justifyingly lazy and flailed around a lot with the "points of light" campaign and a lot of other 4E introductions, too, such as Mithrendain in the Feywild. They had some better material in the Shadowfell box. Of course they did have the Gardemore Abbey adventure, too, which was supposed to be good though I never really read it. </p><p></p><p>As I said, a lot of it comes down to the fact that I think WotC in 4E and 5E especially has a team that's very much narratively oriented; they don't really pay much attention to my concerns in terms of outlining a world. I understand why as I think they felt that their older material did that and they (IMO incorrectly) think that not providing information leaves the DM free to fill it in. I just don't agree with it. I'm not interested in the level of detail that the Realms got in the 3.X days. That was clearly too much. But the Points of Light setting went way the other direction.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7749487, member: 6873517"] Yeah, there are some nice examples. I know people who ran with it like you did. I tried, but never really stuck as it just didn't have too much to work with. I totally get that other people can like that. I don't mind a lack of obvious geography in the sense of requiring a traditional map. I am running something like that myself because the campaign involves lots of planes-hopping, but I guess there is some geography at least in a relational sense. The Points of Light setting just had some mentions and then had a few more mentions later on. I think WotC was self-justifyingly lazy and flailed around a lot with the "points of light" campaign and a lot of other 4E introductions, too, such as Mithrendain in the Feywild. They had some better material in the Shadowfell box. Of course they did have the Gardemore Abbey adventure, too, which was supposed to be good though I never really read it. As I said, a lot of it comes down to the fact that I think WotC in 4E and 5E especially has a team that's very much narratively oriented; they don't really pay much attention to my concerns in terms of outlining a world. I understand why as I think they felt that their older material did that and they (IMO incorrectly) think that not providing information leaves the DM free to fill it in. I just don't agree with it. I'm not interested in the level of detail that the Realms got in the 3.X days. That was clearly too much. But the Points of Light setting went way the other direction. [/QUOTE]
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