Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Flipping the Table: Did Removing Miniatures Save D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7749538" data-attributes="member: 6696971"><p>I definitely have some sympathy for this position (not because I hold it personally). Players like yourself and @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23935" target="_blank">Nagol</a></u></strong></em> have been very consistent on this point throughout many conversations over the years. </p><p></p><p>If a gamer has strident Sim priorities and/or they have Sim priorities localized to their D&D play, then 4e's genre-logic and scene-based considerations/techniques (dramatic arc, escalation, narrative causality, fail forward) are going to be problematic, no doubt. And if you try to eschew all of these fundamental components to 4e scene-based play and smuggle in Sim priorities/approaches in their stead, the game is going to push back very hard.</p><p></p><p>You're likely going to end up with boring, stale Skill Challenges where the situation doesn't change dynamically (or much at all), no dramatic arc arises, and it looks/feels like "an exercise in dice rolling."</p><p></p><p>Our conversation many years ago (it was a good one) regarding "the gorge" is probably the benchmark for the dissonance you're ascribing to the game experience for you (and others like you). When your mental framework is predicated upon one very particular paradigm and your decision-points (and their outcomes) are anchored to a very different paradigm, its going to be "jarring." 4e's designers could have done a better job illuminating this in the first DMG.</p><p></p><p></p><p></p><p>Here are my thoughts on this. There are various components that made people decry 4e for MMORPG mechanics. Top of the heap was:</p><p></p><p><em><strong>Defender Control/Marking </strong></em></p><p></p><p>The problem with this position is that the Marking//Defender Control mechanics in 4e work precisely zero like MMORPG mechanics. </p><p></p><p>1) Mechanically, MMORPG tanks are afforded target control by two distinctive means; (a) Extremely high Threat generation that allows them to gain top position (and stay there) of a creature's Threat List and (b) various Taunts that temporarily rearrange that Threat List to place the tank at the top of the Threat List.</p><p></p><p>2) Mechanically, 4e Defenders are afforded target control by way of a catch-22; attack me or suffer a very bad penalty (-2 to hit and I attack you). That looks exactly like a host of M;tG cards/keywords/play combos. One of the fundamentals of that game is managing and deploying the pervasive catch-22 decision-points.</p><p></p><p><em><strong>Rationing (you've mentioned)</strong></em></p><p></p><p>While there is some superficial overlap here, my sense is that it is this way because SO MANY games (MMOs, CRPGs, card games, board games, TTRPGs, even sports) have time/unit-centered rationing of deployable resources. On account of that, the position of "MMORPGs have rationing too" doesn't do enough heavy lifting to convince me. Further, while they have cooldowns on various schedules, MMORPGs aren't scene-based games (in the way TTRPGs are). You don't find 1/scene mechanics in there. You do find 1/scene mechanics in scene-based TTRPGs, in sports (eg Challenges per half) and in some card games (but sub "hand" for "scene"). Cooldown refresh in MMORPGs isn't centered around fictional positioning (because the fiction isn't relevant) whereas in 4e and other TTRPGs, it is.</p><p></p><p><em><strong>Genre</strong></em></p><p></p><p>This one is unmistakable (as I mentioned above). 4e's genre and themes has a ton of overlap with DIablo and God of War in particular and surely plenty with WoW (which is difficult not to do given its a massive "world on fire-ey" trope).</p><p></p><p></p><p>[HR][/HR]</p><p>But, to your point, there is enough shallow evidence (which shouldn't be particularly convincing when the collective evidence is examined forensically) for someone to come to the false positive of "4e is/was a tabletop MMORPG" if they aren't particularly rigorous in their examination (or if they were part of a smear campaign).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7749538, member: 6696971"] I definitely have some sympathy for this position (not because I hold it personally). Players like yourself and @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23935"]Nagol[/URL][/U][/B][/I] have been very consistent on this point throughout many conversations over the years. If a gamer has strident Sim priorities and/or they have Sim priorities localized to their D&D play, then 4e's genre-logic and scene-based considerations/techniques (dramatic arc, escalation, narrative causality, fail forward) are going to be problematic, no doubt. And if you try to eschew all of these fundamental components to 4e scene-based play and smuggle in Sim priorities/approaches in their stead, the game is going to push back very hard. You're likely going to end up with boring, stale Skill Challenges where the situation doesn't change dynamically (or much at all), no dramatic arc arises, and it looks/feels like "an exercise in dice rolling." Our conversation many years ago (it was a good one) regarding "the gorge" is probably the benchmark for the dissonance you're ascribing to the game experience for you (and others like you). When your mental framework is predicated upon one very particular paradigm and your decision-points (and their outcomes) are anchored to a very different paradigm, its going to be "jarring." 4e's designers could have done a better job illuminating this in the first DMG. Here are my thoughts on this. There are various components that made people decry 4e for MMORPG mechanics. Top of the heap was: [I][B]Defender Control/Marking [/B][/I] The problem with this position is that the Marking//Defender Control mechanics in 4e work precisely zero like MMORPG mechanics. 1) Mechanically, MMORPG tanks are afforded target control by two distinctive means; (a) Extremely high Threat generation that allows them to gain top position (and stay there) of a creature's Threat List and (b) various Taunts that temporarily rearrange that Threat List to place the tank at the top of the Threat List. 2) Mechanically, 4e Defenders are afforded target control by way of a catch-22; attack me or suffer a very bad penalty (-2 to hit and I attack you). That looks exactly like a host of M;tG cards/keywords/play combos. One of the fundamentals of that game is managing and deploying the pervasive catch-22 decision-points. [I][B]Rationing (you've mentioned)[/B][/I] While there is some superficial overlap here, my sense is that it is this way because SO MANY games (MMOs, CRPGs, card games, board games, TTRPGs, even sports) have time/unit-centered rationing of deployable resources. On account of that, the position of "MMORPGs have rationing too" doesn't do enough heavy lifting to convince me. Further, while they have cooldowns on various schedules, MMORPGs aren't scene-based games (in the way TTRPGs are). You don't find 1/scene mechanics in there. You do find 1/scene mechanics in scene-based TTRPGs, in sports (eg Challenges per half) and in some card games (but sub "hand" for "scene"). Cooldown refresh in MMORPGs isn't centered around fictional positioning (because the fiction isn't relevant) whereas in 4e and other TTRPGs, it is. [I][B]Genre[/B][/I] This one is unmistakable (as I mentioned above). 4e's genre and themes has a ton of overlap with DIablo and God of War in particular and surely plenty with WoW (which is difficult not to do given its a massive "world on fire-ey" trope). [HR][/HR] But, to your point, there is enough shallow evidence (which shouldn't be particularly convincing when the collective evidence is examined forensically) for someone to come to the false positive of "4e is/was a tabletop MMORPG" if they aren't particularly rigorous in their examination (or if they were part of a smear campaign). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flipping the Table: Did Removing Miniatures Save D&D?
Top