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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7749543" data-attributes="member: 6873517"><p>Exactly. </p><p></p><p></p><p></p><p>There is a bit about the Nentir Vale, which is supposed to be in the far north of Nerath, essentially a border march of some sort. Sadly, there's no information about what's to the south except vague implications. </p><p></p><p></p><p>No, they didn't. They mentioned three empires: Arkhosia, Bael Turath, and Nerath. They tell you Arkhosia and Bael Turath were in a war and had fell to bits, leaving dragonborn and tieflings, respectively. Nerath had more recently fallen to a horde of gnolls after their last king did something really stupid. So the Nentir Vale is implied as being a northern march of what was once Nerath but is now abandoned. Nothing about what's to the north of it, south of it, etc., and its walled off by mountains. Who do they trade with? No clue. </p><p></p><p>As I recall at the time the argument was that they wanted to leave room for the DM to make their own Nerath unique, but I'm totally with [MENTION=29398]Lanefan[/MENTION] that sketching out the world is why I pay a game designer; I can then fill in the details. And that's why I said "self-serving laziness" upthread. It's like when someone says "he adds a nice synergy to the company" but really means "I hired my nephew because he's my sister's son." But of course, this also is just a matter of different priorities.</p><p></p><p>Fallen empires is pretty far from unique, too: That's pretty much World of Greyhawk to a T. On that point with @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em>, I agree, what was unique about 4E was the more cosmological stuff.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7749543, member: 6873517"] Exactly. There is a bit about the Nentir Vale, which is supposed to be in the far north of Nerath, essentially a border march of some sort. Sadly, there's no information about what's to the south except vague implications. No, they didn't. They mentioned three empires: Arkhosia, Bael Turath, and Nerath. They tell you Arkhosia and Bael Turath were in a war and had fell to bits, leaving dragonborn and tieflings, respectively. Nerath had more recently fallen to a horde of gnolls after their last king did something really stupid. So the Nentir Vale is implied as being a northern march of what was once Nerath but is now abandoned. Nothing about what's to the north of it, south of it, etc., and its walled off by mountains. Who do they trade with? No clue. As I recall at the time the argument was that they wanted to leave room for the DM to make their own Nerath unique, but I'm totally with [MENTION=29398]Lanefan[/MENTION] that sketching out the world is why I pay a game designer; I can then fill in the details. And that's why I said "self-serving laziness" upthread. It's like when someone says "he adds a nice synergy to the company" but really means "I hired my nephew because he's my sister's son." But of course, this also is just a matter of different priorities. Fallen empires is pretty far from unique, too: That's pretty much World of Greyhawk to a T. On that point with @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I], I agree, what was unique about 4E was the more cosmological stuff. [/QUOTE]
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