Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Flipping the Table: Did Removing Miniatures Save D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7749590" data-attributes="member: 6775031"><p>A <em>lot</em> of WoW, for a lot of players, comes down to raid-boss encounters. (Presumably it's also a feature in WoW-clones, but I haven't played any of those to end-game, so I can't say for certain.) The way that they integrate once-per-encounter powers in WoW is to give them a re-charge time around ten minutes, since that's about how long it takes to attempt a raid-boss and then re-group if you failed (or fight your way through the trash, if you succeed).</p><p></p><p>More generally speaking, when I started playing 4E (well before I had done any raiding), encounter powers seemed directly analogous to the two-minute cooldown powers that you could use about once per fight while questing, and daily powers seemed like one-hour cooldown powers that you had to save unless you absolutely needed them. They didn't seem analogous to CRPGs or card games in any way, because I'd never played a CRPG that had once-per-encounter abilities (unless you count FF7, where spell usage per combat was limited by materia growth), and turns in a card game just didn't seem analogous to individual combat encounters in any way.</p><p></p><p>I'm not saying that the AED system <em>was</em> copied from World of Warcraft, or that it <em>couldn't</em> have been influenced by any number of other sources. I am saying that, <em>if</em> someone had been tasked with directly converting the WoW style of class abilities where everything had a different length of cooldown, then they probably would have ended up with something very similar to AED. And given the probability of ending up with the AED system if they had intentionally taken that approach, compared to the probability of ending up with the AED system if they'd looked at any number of CRPGs (most of which still resembled the classic D&D model, with daily-only resources) and card games, it's statistically meaningful evidence for the former over the latter.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7749590, member: 6775031"] A [I]lot[/I] of WoW, for a lot of players, comes down to raid-boss encounters. (Presumably it's also a feature in WoW-clones, but I haven't played any of those to end-game, so I can't say for certain.) The way that they integrate once-per-encounter powers in WoW is to give them a re-charge time around ten minutes, since that's about how long it takes to attempt a raid-boss and then re-group if you failed (or fight your way through the trash, if you succeed). More generally speaking, when I started playing 4E (well before I had done any raiding), encounter powers seemed directly analogous to the two-minute cooldown powers that you could use about once per fight while questing, and daily powers seemed like one-hour cooldown powers that you had to save unless you absolutely needed them. They didn't seem analogous to CRPGs or card games in any way, because I'd never played a CRPG that had once-per-encounter abilities (unless you count FF7, where spell usage per combat was limited by materia growth), and turns in a card game just didn't seem analogous to individual combat encounters in any way. I'm not saying that the AED system [I]was[/I] copied from World of Warcraft, or that it [I]couldn't[/I] have been influenced by any number of other sources. I am saying that, [I]if[/I] someone had been tasked with directly converting the WoW style of class abilities where everything had a different length of cooldown, then they probably would have ended up with something very similar to AED. And given the probability of ending up with the AED system if they had intentionally taken that approach, compared to the probability of ending up with the AED system if they'd looked at any number of CRPGs (most of which still resembled the classic D&D model, with daily-only resources) and card games, it's statistically meaningful evidence for the former over the latter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flipping the Table: Did Removing Miniatures Save D&D?
Top