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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Tony Vargas" data-source="post: 7750229" data-attributes="member: 996"><p>What, there's a vague similarity between D&D and the CRPGs that imitated it? </p><p>And, it's pretty vague. Taking a short or long rest seems conceptually distinct from a 'cool down' that just happens. </p><p></p><p> What? Really?</p><p></p><p>IDK what is about Forge terminology, but it always seems so utterly unintuitive to me, like a major part of the brainstorming going on there was picking out the absolute worst possible word of phrase to label a theory with. ::sigh::</p><p></p><p> I thought you'd said in the past they were 'simulationist?'</p><p></p><p> Yeah, that's more or less the sense I'd gotten from 'process sim,' I'm just taking it a step further, I guess...</p><p></p><p></p><p> But that is something I observe in D&D. D&D is not a simulation, not even a bad one, it's very abstract, but people do, none-the-less, treat it as if it were. The only way to do that is to reverse the normal pathway of simulation, from reality to model to simulation: so D&D is treated as a /simulation of D&D/, which, of course, it simulates perfectly. </p><p></p><p> And I'd say that happens.</p><p></p><p> Yet every hp thread goes there: hit points are damage, so every hit point is somehow a 'wound' that takes a long time to heal, because, back in the day, healing naturally took a long time. </p><p></p><p>In 1e, 1-8/1-12, in 3e d8(19-20/x2), and, in 3e & 5e, 'slashing.' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><em>IRL: gruesome.</em></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7750229, member: 996"] What, there's a vague similarity between D&D and the CRPGs that imitated it? And, it's pretty vague. Taking a short or long rest seems conceptually distinct from a 'cool down' that just happens. What? Really? IDK what is about Forge terminology, but it always seems so utterly unintuitive to me, like a major part of the brainstorming going on there was picking out the absolute worst possible word of phrase to label a theory with. ::sigh:: I thought you'd said in the past they were 'simulationist?' Yeah, that's more or less the sense I'd gotten from 'process sim,' I'm just taking it a step further, I guess... But that is something I observe in D&D. D&D is not a simulation, not even a bad one, it's very abstract, but people do, none-the-less, treat it as if it were. The only way to do that is to reverse the normal pathway of simulation, from reality to model to simulation: so D&D is treated as a /simulation of D&D/, which, of course, it simulates perfectly. And I'd say that happens. Yet every hp thread goes there: hit points are damage, so every hit point is somehow a 'wound' that takes a long time to heal, because, back in the day, healing naturally took a long time. In 1e, 1-8/1-12, in 3e d8(19-20/x2), and, in 3e & 5e, 'slashing.' ;) [i]IRL: gruesome.[/i] [/QUOTE]
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