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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="billd91" data-source="post: 7750330" data-attributes="member: 3400"><p>Indeed there were some of those things - yet the spell cards and magic cards were used by a fairly small minority of users, in my experience. They were a rarely seen convenience. Daily refresh rates also benefit from being very easy to conceptualize and grasp - those activities apparently tire the wielder out, sleep refreshes. Very easy to see how the abstraction relates to a concept of reality. Plus there's the issue of what contributes to what overbears. I love garlic - I put it in a lot of the things I cook where it enhances the flavor. Yet I don't put it on corn flakes, in my beer, or my ice cream or in absolutely everything I cook because then it would be an overwhelming element. Someone might choose to do so, someone else might avoid it all entirely. I like some resource management, I like particularly types of resource management, I didn't like 4e's structure for powers and found it overbore any fun I got out of the game.</p><p></p><p>But AEDU refresh rates, of course, weren't the only aspects of the 4e structure that invoked MMORGs to some of us. The way powers were structured and picked up, the way PC roles were reflected by mechanics, they all reminded me of City of Heroes in particular (not WoW which I have almost no experience with). </p><p></p><p>You and other 4e fans didn't see the connection - fine. I don't really care that you didn't - but I did. What always galled me (and still does in this thread) was attempts by 4e fans to 'disprove' the connections and connotations I was seeing.</p></blockquote><p></p>
[QUOTE="billd91, post: 7750330, member: 3400"] Indeed there were some of those things - yet the spell cards and magic cards were used by a fairly small minority of users, in my experience. They were a rarely seen convenience. Daily refresh rates also benefit from being very easy to conceptualize and grasp - those activities apparently tire the wielder out, sleep refreshes. Very easy to see how the abstraction relates to a concept of reality. Plus there's the issue of what contributes to what overbears. I love garlic - I put it in a lot of the things I cook where it enhances the flavor. Yet I don't put it on corn flakes, in my beer, or my ice cream or in absolutely everything I cook because then it would be an overwhelming element. Someone might choose to do so, someone else might avoid it all entirely. I like some resource management, I like particularly types of resource management, I didn't like 4e's structure for powers and found it overbore any fun I got out of the game. But AEDU refresh rates, of course, weren't the only aspects of the 4e structure that invoked MMORGs to some of us. The way powers were structured and picked up, the way PC roles were reflected by mechanics, they all reminded me of City of Heroes in particular (not WoW which I have almost no experience with). You and other 4e fans didn't see the connection - fine. I don't really care that you didn't - but I did. What always galled me (and still does in this thread) was attempts by 4e fans to 'disprove' the connections and connotations I was seeing. [/QUOTE]
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