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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Imaro" data-source="post: 7750353" data-attributes="member: 48965"><p>How is a tiered standardized time frame to regain powers for every class not evocative of a cool down rate in say WoW? </p><p></p><p></p><p>From WOWpedia</p><p></p><p><em>The term cooldown is defined as a period of wait time before a spell, ability, or item power can be used after a prior spell, ability, or item power. Often referred to by the pseudo-acronym "CD".</em></p><p><em></em></p><p><em>'Cooldown' may refer to:</em></p><p><em></em></p><p><em>-The period of time after using a spell, ability or item before it can be used again. Many powerful spells and abilities have lengthy cooldowns, encouraging players to exercise forethought in choosing the best moment to use them. Some abilities have no cooldown and can therefore be used as often as desired (provided any other requirements are met).</em></p><p><em></em></p><p><em>-The period of time after using almost any spell or ability in which it is not possible to use any other spell or ability. This is known as the global cooldown, and prevents players from using several abilities at once, instead requiring them to be used one at a time (often as part of a 'rotation'). Most abilities cause and are affected by the global cooldown, but some are not - see the list below.</em></p><p><em></em></p><p><em>-An ability with a lengthy cooldown; for example, Save your cooldowns for boss fights.</em></p><p></p><p></p><p>Again it's not that 4e was the only edition who used mechanics reminiscent of cooldowns it was how standardized/rigid and prevalent they now were in every class.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7750353, member: 48965"] How is a tiered standardized time frame to regain powers for every class not evocative of a cool down rate in say WoW? From WOWpedia [I]The term cooldown is defined as a period of wait time before a spell, ability, or item power can be used after a prior spell, ability, or item power. Often referred to by the pseudo-acronym "CD". 'Cooldown' may refer to: -The period of time after using a spell, ability or item before it can be used again. Many powerful spells and abilities have lengthy cooldowns, encouraging players to exercise forethought in choosing the best moment to use them. Some abilities have no cooldown and can therefore be used as often as desired (provided any other requirements are met). -The period of time after using almost any spell or ability in which it is not possible to use any other spell or ability. This is known as the global cooldown, and prevents players from using several abilities at once, instead requiring them to be used one at a time (often as part of a 'rotation'). Most abilities cause and are affected by the global cooldown, but some are not - see the list below. -An ability with a lengthy cooldown; for example, Save your cooldowns for boss fights.[/I] Again it's not that 4e was the only edition who used mechanics reminiscent of cooldowns it was how standardized/rigid and prevalent they now were in every class. [/QUOTE]
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