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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Lanefan" data-source="post: 7750391" data-attributes="member: 29398"><p>Ditto for feats etc. in 3e / 5e.</p><p></p><p>In all versions of the game you were kind of expected, as part of being a useful player, to note your character's abilities on its character sheet...with one exception: a typical spellcaster would soon enough have enough spells, some with quite lengthy write-ups, to force you to have handy the book(s) containing those write-ups.</p><p></p><p>More recently, it's now possible to put the spells online so everyone at the table can look 'em up all at once without having to argue over who gets the book next: a vast improvement!</p><p></p><p>As for fighters, remember in 1e you'd only be proficient with 4 or 5 individual weapons, gaining another every so many levels; so writing out the space-speed-etc. details for each proficient weapon wasn't as big a headache as you might think.</p><p></p><p>Er...no. Spellcasting is a class ability: the ability to cast (arcane or divine, by class) spells.</p><p></p><p>For my part, the argument I had wasn't the dailies but the "encounter" reset; mostly because trying to define exactly what constituted an encounter would in many instances be like trying to nail a cloud to a tree. If they wanted a short duration for stuff then they should have given it an actual duration, measured in actual game-based units of time like rounds or minutes...</p><p></p><p> ...or turns... (which I've always thought are a needless complication just for the sake of complication - if something takes ten minutes I'm quite capable of saying it takes ten minutes)</p><p></p><p> ...or drama units, of which it seems there's two to a turn.</p><p></p><p>"Sorry, your drama quota has been exceeded: you must wait 143 seconds before attempting further drama."</p><p></p><p>Given the number of complaints I see about 'em on these boards, I'll not be quite so quick to leap to this conclusion...</p><p></p><p>Lan-"now wondering if there's a way to implement 'drama units' as a measure of time in my game"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7750391, member: 29398"] Ditto for feats etc. in 3e / 5e. In all versions of the game you were kind of expected, as part of being a useful player, to note your character's abilities on its character sheet...with one exception: a typical spellcaster would soon enough have enough spells, some with quite lengthy write-ups, to force you to have handy the book(s) containing those write-ups. More recently, it's now possible to put the spells online so everyone at the table can look 'em up all at once without having to argue over who gets the book next: a vast improvement! As for fighters, remember in 1e you'd only be proficient with 4 or 5 individual weapons, gaining another every so many levels; so writing out the space-speed-etc. details for each proficient weapon wasn't as big a headache as you might think. Er...no. Spellcasting is a class ability: the ability to cast (arcane or divine, by class) spells. For my part, the argument I had wasn't the dailies but the "encounter" reset; mostly because trying to define exactly what constituted an encounter would in many instances be like trying to nail a cloud to a tree. If they wanted a short duration for stuff then they should have given it an actual duration, measured in actual game-based units of time like rounds or minutes... ...or turns... (which I've always thought are a needless complication just for the sake of complication - if something takes ten minutes I'm quite capable of saying it takes ten minutes) ...or drama units, of which it seems there's two to a turn. "Sorry, your drama quota has been exceeded: you must wait 143 seconds before attempting further drama." Given the number of complaints I see about 'em on these boards, I'll not be quite so quick to leap to this conclusion... Lan-"now wondering if there's a way to implement 'drama units' as a measure of time in my game"-efan [/QUOTE]
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