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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Lanefan" data-source="post: 7750413" data-attributes="member: 29398"><p>A caster who for whatever reason knows no spells at the moment (e.g. has run out for the day) still has the 'spellcasting' ability.</p><p></p><p>I don't remember seeing the 5-minute qualifier anywhere for duration - was that in a later DMG? (I only got the first one) If that had been there all along I'd have just been saying "make everything 5 minutes and have done with it" and not arguing nearly as much, but as that never came up I suspect it wasn't in 4e's DMG1.</p><p></p><p>The 5-minute rest to reload I vaguely remember, but did I only hear about that here?</p><p></p><p>I remember when 4e came out and this same topic arose on these boards, I put forward four or five reasonably-common situations* in which it would be difficult to clearly tell where a combat encounter began/ended; and about the best answer I got amounted to "wing it".</p><p></p><p>* - some of these were, in brief and to the best of my recall:</p><p></p><p>- PCs are laying an ambush for a known and visible group of approaching foes who aren't quite here yet and want to use E-abilities before the ambush as well as during it, can they?</p><p>- one or more PCs get separated from the party during a combat and can no longer interact with it even though it is still ongoing; do their E-abilities run out before the other PCs' do?</p><p>- a normal combat is just winding down when the next (unrelated) set of foes shows up, do E-powers sustain even though it's not the same battle any more?</p><p></p><p>And there were others. Simply saying "5 minutes, no matter what" would solve all these...and as a side effect would, if desired, allow these abilities to be used in other non-encounter situations.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7750413, member: 29398"] A caster who for whatever reason knows no spells at the moment (e.g. has run out for the day) still has the 'spellcasting' ability. I don't remember seeing the 5-minute qualifier anywhere for duration - was that in a later DMG? (I only got the first one) If that had been there all along I'd have just been saying "make everything 5 minutes and have done with it" and not arguing nearly as much, but as that never came up I suspect it wasn't in 4e's DMG1. The 5-minute rest to reload I vaguely remember, but did I only hear about that here? I remember when 4e came out and this same topic arose on these boards, I put forward four or five reasonably-common situations* in which it would be difficult to clearly tell where a combat encounter began/ended; and about the best answer I got amounted to "wing it". * - some of these were, in brief and to the best of my recall: - PCs are laying an ambush for a known and visible group of approaching foes who aren't quite here yet and want to use E-abilities before the ambush as well as during it, can they? - one or more PCs get separated from the party during a combat and can no longer interact with it even though it is still ongoing; do their E-abilities run out before the other PCs' do? - a normal combat is just winding down when the next (unrelated) set of foes shows up, do E-powers sustain even though it's not the same battle any more? And there were others. Simply saying "5 minutes, no matter what" would solve all these...and as a side effect would, if desired, allow these abilities to be used in other non-encounter situations. Lanefan [/QUOTE]
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