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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Tony Vargas" data-source="post: 7750477" data-attributes="member: 996"><p>That's abject nonsense. </p><p></p><p>And, I don't mean in the "regurgitating edition war bile, because you mentioned 4e" sense. Though, obviously, there's suddenly a lot of that in this thread.</p><p></p><p>No, I mean in the "colorless green illusions sleep furiously" sense. It's as if you've taken semi-random words and phrases from similar discussions and assembled them into a grammatically passable informal English sentence, without regard for context or individual meaning.</p><p></p><p></p><p> Not much better, but at least it rises to the level of simply flat-out wrong. 5e, thanks to its sane pace of release, has less character-building customization depth of options than 4e (& less balanced, FWIW), 3e (far less!), or 2e (though arguably better options than 2e). </p><p>And character-building was rudimentary until 2e, anyway. Random stats, race, pick a class you qualified for... not much beyond that, and little of it under the player's control.</p><p></p><p>The huge thing that 5e has returned to that was a hallmark of the classic (0D&D, AD&D, BECMI) TSR game, that the prior WotC eds (3.x, 4e, Essentials) had taken a 180 from, is now called DM Empowerment (It wasn't called anything, then, because player entitlement hadn't become a thing).</p><p></p><p>That's nothing much to do with using minis, which D&D always has (since before it was D&D!), nor with running 'TotM,' which has always been possible in D&D, as well, (even if made challenging by the need to establish relative positioning and intersections among 20' radius & 60-degree cone &c area effects and the like).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7750477, member: 996"] That's abject nonsense. And, I don't mean in the "regurgitating edition war bile, because you mentioned 4e" sense. Though, obviously, there's suddenly a lot of that in this thread. No, I mean in the "colorless green illusions sleep furiously" sense. It's as if you've taken semi-random words and phrases from similar discussions and assembled them into a grammatically passable informal English sentence, without regard for context or individual meaning. Not much better, but at least it rises to the level of simply flat-out wrong. 5e, thanks to its sane pace of release, has less character-building customization depth of options than 4e (& less balanced, FWIW), 3e (far less!), or 2e (though arguably better options than 2e). And character-building was rudimentary until 2e, anyway. Random stats, race, pick a class you qualified for... not much beyond that, and little of it under the player's control. The huge thing that 5e has returned to that was a hallmark of the classic (0D&D, AD&D, BECMI) TSR game, that the prior WotC eds (3.x, 4e, Essentials) had taken a 180 from, is now called DM Empowerment (It wasn't called anything, then, because player entitlement hadn't become a thing). That's nothing much to do with using minis, which D&D always has (since before it was D&D!), nor with running 'TotM,' which has always been possible in D&D, as well, (even if made challenging by the need to establish relative positioning and intersections among 20' radius & 60-degree cone &c area effects and the like). [/QUOTE]
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