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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Lanefan" data-source="post: 7750708" data-attributes="member: 29398"><p>Very true, which is why some 35 years ago we put in what amounted to a rudimentary (but persistently robust, as is turned out) wound/vitality system to our 1e games; which by extension brought in a rudimentary lasting-injuries system (magical curing doesn't work beyond a certain very low point if you've been badly hurt recently, until a length of time - mostly set by how badly you were hurt - has passed).</p><p> </p><p>But that's just it - some of us didn't accept it, right from day 1... ...which is why we don't accept any of this stuff either.</p><p></p><p>I hope so, as both are bad things.</p><p></p><p>As fate would have it I just this week re-read Fellowship, and what you're seeing as ambivalence is more Tolkein's way of putting us in the rest of the characters' shoes for a moment to provide a bit of tension, and to let us-the-readers join in not being sure if Frodo - the whole reason they're out here in the first place - is alive or dead.</p><p></p><p>Were that an event in an RPG Frodo's player would know he's at -2 and down for the count after that hit and might die if left untended, but can be saved with some reasonably quick aid - which is what happens in the book too.</p><p></p><p>Lan-"in the book it's a boss orc that gets Frodo, in the movie it's the cave troll"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7750708, member: 29398"] Very true, which is why some 35 years ago we put in what amounted to a rudimentary (but persistently robust, as is turned out) wound/vitality system to our 1e games; which by extension brought in a rudimentary lasting-injuries system (magical curing doesn't work beyond a certain very low point if you've been badly hurt recently, until a length of time - mostly set by how badly you were hurt - has passed). But that's just it - some of us didn't accept it, right from day 1... ...which is why we don't accept any of this stuff either. I hope so, as both are bad things. As fate would have it I just this week re-read Fellowship, and what you're seeing as ambivalence is more Tolkein's way of putting us in the rest of the characters' shoes for a moment to provide a bit of tension, and to let us-the-readers join in not being sure if Frodo - the whole reason they're out here in the first place - is alive or dead. Were that an event in an RPG Frodo's player would know he's at -2 and down for the count after that hit and might die if left untended, but can be saved with some reasonably quick aid - which is what happens in the book too. Lan-"in the book it's a boss orc that gets Frodo, in the movie it's the cave troll"-efan [/QUOTE]
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