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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="pemerton" data-source="post: 7750721" data-attributes="member: 42582"><p>Frankly, it seemed like a reversion to classic law vs chaos (with the old "neutral" split into Good, Unaligned and Evil).</p><p></p><p>I think 3E had the concept of arcane vs divine magic, and also of non-magical extraordinary abilities.</p><p></p><p>In RQ spells don't have "levels". In RM, the level of a spell corresponds (roughly) to the character level at which it can be used (a bit like 4e). To me, this seems similar to being weirded out by 3E compared to (say) Hero because in Hero different abilities have variable points costs whereas in 3E all feats have the same cost ("1 slot").</p><p></p><p>If "not D&D" = "doesn't use some version of the classic spells by level table", then D&D is being defined in a <em>very</em> prescriptive and (I would say) rather surface-level way.</p><p></p><p>But in any event, these changes you point to don't really seem to show that 4e is MMO-ish or M:tG-ish.</p><p></p><p>(And these things are strange. 5e radically revises the spells-per-level table, and the damage expressions for spells eg fireball is not 1d6 per level, nor 5d6 or 6d6 - which was its generic amount (eg from wand or scroll) in AD&D, but no one seem to find that weird but me.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7750721, member: 42582"] Frankly, it seemed like a reversion to classic law vs chaos (with the old "neutral" split into Good, Unaligned and Evil). I think 3E had the concept of arcane vs divine magic, and also of non-magical extraordinary abilities. In RQ spells don't have "levels". In RM, the level of a spell corresponds (roughly) to the character level at which it can be used (a bit like 4e). To me, this seems similar to being weirded out by 3E compared to (say) Hero because in Hero different abilities have variable points costs whereas in 3E all feats have the same cost ("1 slot"). If "not D&D" = "doesn't use some version of the classic spells by level table", then D&D is being defined in a [i]very[/i] prescriptive and (I would say) rather surface-level way. But in any event, these changes you point to don't really seem to show that 4e is MMO-ish or M:tG-ish. (And these things are strange. 5e radically revises the spells-per-level table, and the damage expressions for spells eg fireball is not 1d6 per level, nor 5d6 or 6d6 - which was its generic amount (eg from wand or scroll) in AD&D, but no one seem to find that weird but me.) [/QUOTE]
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