Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Flipping the Table: Did Removing Miniatures Save D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Boots" data-source="post: 7750758" data-attributes="member: 92239"><p>Give me an example of spell damage you'd like modeled and I can give you the way to do it to stay consistent with the system as presented.</p><p></p><p>As to falling it's pretty simple really.</p><p></p><p>Choose a height beyond which it's pretty certain you're going to be immobilized or incapacitated due to impact. </p><p>- In my estimation this is 15 feet unless you've got some sort of acrobatics/tumbing skill, 25 feet if so.</p><p>Fall of appropriate height drops you to some percentage of or 0 HP automatically and may provide an appropriate effect at the discretion of the DM.</p><p>- Tumbling mitigates some damage or avoids effect depending on how the DM works it out at his table.</p><p></p><p>Spell Damage types usually break down to the following.</p><p>- Direct damage - best suited for HP use as normal - This is combat, thus abstraction works. Auto hit doesn't mean armor doesn't soak.</p><p>- AOE damage - best suited for HP use as normal - This is combat. Don't stand in fire.</p><p>- Damage over Time - again, abstraction works, this is combat. DoT doesn't mean that armor doesn't soak or you have good endurance or some other explanation. Heck, part of being mortal in a fantasy world where magic exists could be that the more you're exposed to magic the more resistance you build up to it until you really decide to go off the deep end and play with things you really shouldn't.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7750758, member: 92239"] Give me an example of spell damage you'd like modeled and I can give you the way to do it to stay consistent with the system as presented. As to falling it's pretty simple really. Choose a height beyond which it's pretty certain you're going to be immobilized or incapacitated due to impact. - In my estimation this is 15 feet unless you've got some sort of acrobatics/tumbing skill, 25 feet if so. Fall of appropriate height drops you to some percentage of or 0 HP automatically and may provide an appropriate effect at the discretion of the DM. - Tumbling mitigates some damage or avoids effect depending on how the DM works it out at his table. Spell Damage types usually break down to the following. - Direct damage - best suited for HP use as normal - This is combat, thus abstraction works. Auto hit doesn't mean armor doesn't soak. - AOE damage - best suited for HP use as normal - This is combat. Don't stand in fire. - Damage over Time - again, abstraction works, this is combat. DoT doesn't mean that armor doesn't soak or you have good endurance or some other explanation. Heck, part of being mortal in a fantasy world where magic exists could be that the more you're exposed to magic the more resistance you build up to it until you really decide to go off the deep end and play with things you really shouldn't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flipping the Table: Did Removing Miniatures Save D&D?
Top