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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Kobold Boots" data-source="post: 7750762" data-attributes="member: 92239"><p>Within the context of how the system is presented the fractional damage rule puts the rogue and fighter on the same par initially where the rogue may indeed have the tumbling skill and fare better in shorter falls. The warrior in heavier armor would be screwed if they got pushed off a 15 foot landing.</p><p></p><p></p><p></p><p>In this system because they are not combat trained. They are magic trained Take a level of fighter, less of an issue. As far as magic damage goes, it's still damage, where it comes from is less of an issue it's how you compensate for it which would be factored in to classes that spend more time focused on combat. The magic user should focus on damage mitigation through wards and other magical defenses.</p><p></p><p></p><p></p><p>Possibly, but not as much as you may think. Mages would focus on being harder to hit and that is where the AC abstraction comes in. Classes with higher HP focus on HP abstraction. Insofar as the system progresses the AC vs. HP discussion is where the system tradeoff mechanic would need to be put in and that's where the work would need to be. (High AC plus High HP needs to be hard to get to without some serious trade offs)</p><p></p><p></p><p></p><p>Agreed overall.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7750762, member: 92239"] Within the context of how the system is presented the fractional damage rule puts the rogue and fighter on the same par initially where the rogue may indeed have the tumbling skill and fare better in shorter falls. The warrior in heavier armor would be screwed if they got pushed off a 15 foot landing. In this system because they are not combat trained. They are magic trained Take a level of fighter, less of an issue. As far as magic damage goes, it's still damage, where it comes from is less of an issue it's how you compensate for it which would be factored in to classes that spend more time focused on combat. The magic user should focus on damage mitigation through wards and other magical defenses. Possibly, but not as much as you may think. Mages would focus on being harder to hit and that is where the AC abstraction comes in. Classes with higher HP focus on HP abstraction. Insofar as the system progresses the AC vs. HP discussion is where the system tradeoff mechanic would need to be put in and that's where the work would need to be. (High AC plus High HP needs to be hard to get to without some serious trade offs) Agreed overall. [/QUOTE]
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