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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Shasarak" data-source="post: 7750842" data-attributes="member: 94143"><p>I find that if you are using a system where everyone heals up over night then this type of description is logical.</p><p></p><p>For me I find that if my character is at say half HP and the Cleric comes around offering to cast Cure Light Wounds or use a Healing Kit that actually having a wound that I can get healed makes more sense in my mind. If I am just winded then it makes it seem less dangerous and therefore less heroic.</p></blockquote><p></p>
[QUOTE="Shasarak, post: 7750842, member: 94143"] I find that if you are using a system where everyone heals up over night then this type of description is logical. For me I find that if my character is at say half HP and the Cleric comes around offering to cast Cure Light Wounds or use a Healing Kit that actually having a wound that I can get healed makes more sense in my mind. If I am just winded then it makes it seem less dangerous and therefore less heroic. [/QUOTE]
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Flipping the Table: Did Removing Miniatures Save D&D?
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