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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="pemerton" data-source="post: 7750947" data-attributes="member: 42582"><p>From the DMG, p 49 (under the heading "Forced Movement"):</p><p></p><p style="margin-left: 20px">It is possible to make forced marches up to twice the distance shown for daily movement rote. Such forced movement Increases the daily rate in 10% increments, from 10% to 100% at the option of the party, to a maximum of double normal movement rate; but as soon as a total of 100% of additional normal movement rate is reached, or as soon as the party determines to assume non-forced movement, whichever first occurs, a mandatory rest period must be enforced. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><snip resting chart></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Failure to rest after normol movement is equal to 100% means that beasts of burden have a cumulative chance of dropping dead of 10% per 10% increment of additional movement of any sort. Other creatures lose 1 level of ability or hit die in the same manner, until 0 is reached and exhaustion kills them. Such loss of vitality, whether by beast of burden, creature, or character requires a full 8 hours of additional rest for each such 10% increment, hit die, or level of ability lost. For exomple, a 12th level fighter who moves an additional 90% of movement after exceeding normal movement by 100% must rest 72 hours, consecutively, in order to regain 12th level of ability. Prior to that period of rest, the character is effectively 3rd level!</p><p></p><p>I will add: those rules may or may not be easily reconciled with this passage (from p 69, under the heading "Special Note Regarding Fatigue"):</p><p></p><p style="margin-left: 20px">No rules for exhaustion and fatigue are given here because of the tremendous number of variables, including the stamina of the characters and creatures involved. Thus, characters mounted on horses have gradually slowing movement, but this is not a factor unless pursuing creatures tire more or less rapidly than do the mounts. You must iudge these factors in a case of continuing pursuit.</p> <p style="margin-left: 20px">Fatigue merely slows movement and reduces combat effectiveness. Exhaustion will generally require a day of complete rest to restore the exhausted creatures. Always bear in mind that humans inured to continuous running, for example, can do so for hours without noticeable fatigue . . .</p></blockquote><p></p>
[QUOTE="pemerton, post: 7750947, member: 42582"] From the DMG, p 49 (under the heading "Forced Movement"): [indent]It is possible to make forced marches up to twice the distance shown for daily movement rote. Such forced movement Increases the daily rate in 10% increments, from 10% to 100% at the option of the party, to a maximum of double normal movement rate; but as soon as a total of 100% of additional normal movement rate is reached, or as soon as the party determines to assume non-forced movement, whichever first occurs, a mandatory rest period must be enforced. . . . <snip resting chart> Failure to rest after normol movement is equal to 100% means that beasts of burden have a cumulative chance of dropping dead of 10% per 10% increment of additional movement of any sort. Other creatures lose 1 level of ability or hit die in the same manner, until 0 is reached and exhaustion kills them. Such loss of vitality, whether by beast of burden, creature, or character requires a full 8 hours of additional rest for each such 10% increment, hit die, or level of ability lost. For exomple, a 12th level fighter who moves an additional 90% of movement after exceeding normal movement by 100% must rest 72 hours, consecutively, in order to regain 12th level of ability. Prior to that period of rest, the character is effectively 3rd level![/indent] I will add: those rules may or may not be easily reconciled with this passage (from p 69, under the heading "Special Note Regarding Fatigue"): [indent]No rules for exhaustion and fatigue are given here because of the tremendous number of variables, including the stamina of the characters and creatures involved. Thus, characters mounted on horses have gradually slowing movement, but this is not a factor unless pursuing creatures tire more or less rapidly than do the mounts. You must iudge these factors in a case of continuing pursuit. Fatigue merely slows movement and reduces combat effectiveness. Exhaustion will generally require a day of complete rest to restore the exhausted creatures. Always bear in mind that humans inured to continuous running, for example, can do so for hours without noticeable fatigue . . .[/indent] [/QUOTE]
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