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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Tony Vargas" data-source="post: 7751035" data-attributes="member: 996"><p>I guesss you could say 4e was more up-front and explicit about a lot of things: it formalized & labeled things that had been with the game forever - Source, the game had always had fighters (martial), clerics (Divine) and magic-users (arcane); Role, likewise fighter (defender, just bad at it), leader (cleric, mainly healing), controller (magic-user), Striker (OK, a backstabbing thief is maybe stretching it, but it was only able to contribute that damage spike in combat - Rogues really came into their own in 3e); Encounters followed by 5-min Short Rests (in the classic game, exploration proceeded in 10 min turns, when interrupted by combat, the balance of the turn was spent resting & tending wounds/weapons/armor); etc. </p><p></p><p>Though, as for damage type, 3e introduced the same list 4e used, including Psychic, and 1e had oddball rules for temporary damage, subdual damage, and damage from illusions and psionic attacks - and, really, all the same damage types, just implied rather than formally so.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7751035, member: 996"] I guesss you could say 4e was more up-front and explicit about a lot of things: it formalized & labeled things that had been with the game forever - Source, the game had always had fighters (martial), clerics (Divine) and magic-users (arcane); Role, likewise fighter (defender, just bad at it), leader (cleric, mainly healing), controller (magic-user), Striker (OK, a backstabbing thief is maybe stretching it, but it was only able to contribute that damage spike in combat - Rogues really came into their own in 3e); Encounters followed by 5-min Short Rests (in the classic game, exploration proceeded in 10 min turns, when interrupted by combat, the balance of the turn was spent resting & tending wounds/weapons/armor); etc. Though, as for damage type, 3e introduced the same list 4e used, including Psychic, and 1e had oddball rules for temporary damage, subdual damage, and damage from illusions and psionic attacks - and, really, all the same damage types, just implied rather than formally so. [/QUOTE]
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Flipping the Table: Did Removing Miniatures Save D&D?
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