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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Sadras" data-source="post: 7751278" data-attributes="member: 6688277"><p>This is the description given in the PHB for the fire-related spells.</p><p></p><p>Fireball - the fire spreads around corners, ignites flammable objects in the area that aren't being worn or carried.</p><p>Fire Bolt - a flammable object hit by this spell ignites if it isn't being worn or carried.</p><p>Fire Shield - shield erupts with flame and damages attacker, no mention of affect on objects</p><p>Fire Storm - the fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose plant life in the area is unaffected by the spell.</p><p>Flame Blade - no mention of lighting up things.</p><p>Flame Strike - strikes the creature - no mention about objects.</p><p>Flaming Sphere - the sphere ignites flammable objects not being worn or carried</p><p>Produce Flame - no mention on affect on objects.</p><p></p><p>Most gamers I gamed with ignored the fire affecting items worn or carried - 5e just made it a blanket rule.</p><p>5E is very much about doing your own thing - so a house rule could easily change that. I mean if the opponent was covered in oil, and someone shot out a firebolt at them, I cannot see a DM ruling against that. But then again there is all types out there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Within the 5E DMG, objects have been given an AC with hit point categories based on size of the object and toughness (fragile, resilient).</p><p></p><p>Along with that the 5E DMG discusses objects and damage types (immunities, resistances, vulnerabilities, damage thresholds). These idea is that it is mostly left up to the DM to adjudicate.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7751278, member: 6688277"] This is the description given in the PHB for the fire-related spells. Fireball - the fire spreads around corners, ignites flammable objects in the area that aren't being worn or carried. Fire Bolt - a flammable object hit by this spell ignites if it isn't being worn or carried. Fire Shield - shield erupts with flame and damages attacker, no mention of affect on objects Fire Storm - the fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose plant life in the area is unaffected by the spell. Flame Blade - no mention of lighting up things. Flame Strike - strikes the creature - no mention about objects. Flaming Sphere - the sphere ignites flammable objects not being worn or carried Produce Flame - no mention on affect on objects. Most gamers I gamed with ignored the fire affecting items worn or carried - 5e just made it a blanket rule. 5E is very much about doing your own thing - so a house rule could easily change that. I mean if the opponent was covered in oil, and someone shot out a firebolt at them, I cannot see a DM ruling against that. But then again there is all types out there. :p Within the 5E DMG, objects have been given an AC with hit point categories based on size of the object and toughness (fragile, resilient). Along with that the 5E DMG discusses objects and damage types (immunities, resistances, vulnerabilities, damage thresholds). These idea is that it is mostly left up to the DM to adjudicate. [/QUOTE]
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