Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Flipping the Table: Did Removing Miniatures Save D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7751500" data-attributes="member: 29398"><p>OK.</p><p></p><p>But why not have all this info in one place - the spell write-up - rather than having to check three places to piece it together? Further, having the effects on objects be in the DMG rather than the PH or spell write-up doesn't make it all that accessible to players, most of whom probably wouldn't own the DMG unless they were also DMs.</p><p></p><p>I'm not saying 5e is any better in some of these regards; if it wants to perpetuate what I see as mistakes then so be it.</p><p></p><p>What I want from a spell write-up (any edition) is that where necessary it go into some of the more obvious what-ifs and rulings said spell is liable to generate. 1e's Fireball and Lightning Bolt entries kind of try to do this, though both could certainly go further.</p><p></p><p>Also different is that both spells have been "simplified" since 1e - Fireball no longer fills to a volume and Lightning Bolts no longer rebound, thus requiring less verbiage in their write-ups.</p><p></p><p>Are they more clear? 4e doesn't have the convenience of by-material saving throw matrices, so a DM is left on her own to determine how difficult it is for wood to save as opposed to soft metal or hard metal or leather. Seems odd for what otherwise came across as a rules-not-rulings type of system.</p><p></p><p>Can someone explain what karaoke has to do with any of this? That's the third or fourth time it's come up...</p><p></p><p><em>Perhaps, but I'd still prefer to see these things in the spell write-up anyway - even if it repeats what's written elsewhere - just so it's all in one place.</em></p><p><em></em></p><p><em>It was 33 10x10x10 cubes (33000 cu ft); each 10' cube would hold 8 5' cubes, which would mean 264 5' cubes would be about the same volume as a 1e fireball.</em></p><p><em></em></p><p><em>But despite 4e's famous Rule 0 (or page 42, whatever it was), there wasn't much encouragement to houserule it or change it much; unlike 1e which carried a strong sentiment of "make the game your own" (even though Gygax then railed against people doing exactly this!).</em></p><p><em></em></p><p><em>And here, oddly enough, I agree with you. But someone else already making that ruling saves me from having to do it; equals less work for me (and "official" backup should anyone want to argue the point). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></p><p><em></em></p><p><em>Lanefan</em></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7751500, member: 29398"] OK. But why not have all this info in one place - the spell write-up - rather than having to check three places to piece it together? Further, having the effects on objects be in the DMG rather than the PH or spell write-up doesn't make it all that accessible to players, most of whom probably wouldn't own the DMG unless they were also DMs. I'm not saying 5e is any better in some of these regards; if it wants to perpetuate what I see as mistakes then so be it. What I want from a spell write-up (any edition) is that where necessary it go into some of the more obvious what-ifs and rulings said spell is liable to generate. 1e's Fireball and Lightning Bolt entries kind of try to do this, though both could certainly go further. Also different is that both spells have been "simplified" since 1e - Fireball no longer fills to a volume and Lightning Bolts no longer rebound, thus requiring less verbiage in their write-ups. Are they more clear? 4e doesn't have the convenience of by-material saving throw matrices, so a DM is left on her own to determine how difficult it is for wood to save as opposed to soft metal or hard metal or leather. Seems odd for what otherwise came across as a rules-not-rulings type of system. Can someone explain what karaoke has to do with any of this? That's the third or fourth time it's come up... [i]Perhaps, but I'd still prefer to see these things in the spell write-up anyway - even if it repeats what's written elsewhere - just so it's all in one place. It was 33 10x10x10 cubes (33000 cu ft); each 10' cube would hold 8 5' cubes, which would mean 264 5' cubes would be about the same volume as a 1e fireball. But despite 4e's famous Rule 0 (or page 42, whatever it was), there wasn't much encouragement to houserule it or change it much; unlike 1e which carried a strong sentiment of "make the game your own" (even though Gygax then railed against people doing exactly this!). And here, oddly enough, I agree with you. But someone else already making that ruling saves me from having to do it; equals less work for me (and "official" backup should anyone want to argue the point). :) Lanefan[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flipping the Table: Did Removing Miniatures Save D&D?
Top