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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Lanefan" data-source="post: 7751554" data-attributes="member: 29398"><p>As written that's a rather pathetic - or at best extremely lazy - spell description.</p><p></p><p>First off, how big is the fireball? A rather glaring omission. The only reference is "everyone nearby", but what constitutes "nearby"? And does "everyone" include living things that aren't people e.g. a passing rat or a wizard's familiar?</p><p></p><p>Second off, how long does it last? There's no duration listed, so are we to default to the D&D version that's pretty much instantaneous or does the fire hang around a while?</p><p></p><p>And third - yes, what else does it or can it affect besides creatures? Or is this the DW equivalent of a smart bomb: hurts living matter but leaves everything else intact? Does it light dry grass on fire? Trees? Does it melt gold or other soft metals?</p><p></p><p>Fourth, is the "ignores armor" clause there to indicate the fire bypasses any damage reduction due to armour worn (which makes sense) or to indicate the fire cannot damage or affect armour at all (which doesn't make sense)?</p><p></p><p>Obviously this spell write-up is going to force each DW DM to make her own series of rulings on how it works and what it does, which only means more work for her as she then has to note these rulings so it'll work the same next time. Eventually her own write-up for the spell will end up resembling what's in the 1e D&D PH in length, if not necessarily in agreement depending on how she sees it.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7751554, member: 29398"] As written that's a rather pathetic - or at best extremely lazy - spell description. First off, how big is the fireball? A rather glaring omission. The only reference is "everyone nearby", but what constitutes "nearby"? And does "everyone" include living things that aren't people e.g. a passing rat or a wizard's familiar? Second off, how long does it last? There's no duration listed, so are we to default to the D&D version that's pretty much instantaneous or does the fire hang around a while? And third - yes, what else does it or can it affect besides creatures? Or is this the DW equivalent of a smart bomb: hurts living matter but leaves everything else intact? Does it light dry grass on fire? Trees? Does it melt gold or other soft metals? Fourth, is the "ignores armor" clause there to indicate the fire bypasses any damage reduction due to armour worn (which makes sense) or to indicate the fire cannot damage or affect armour at all (which doesn't make sense)? Obviously this spell write-up is going to force each DW DM to make her own series of rulings on how it works and what it does, which only means more work for her as she then has to note these rulings so it'll work the same next time. Eventually her own write-up for the spell will end up resembling what's in the 1e D&D PH in length, if not necessarily in agreement depending on how she sees it. Lanefan [/QUOTE]
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