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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Tony Vargas" data-source="post: 7751904" data-attributes="member: 996"><p>It certainly must've been hard for Heinsoo & company to design good solo monsters, since it took them until MM3 to get it right. But, now that it's been done, and we see what's needed, it's pretty easy. Epic monsters aren't hard to design, either, by the numbers. Epic PCs do start to approach the sheer number of options and game-warping abilities that casters tend to get in the low double-digits in other eds (though nothing like 3.x polymorph shenanigans or scry/buff/teleport is ever enabled in 4e, even at 30th), so that's not a big problem, either. But, epic encounters, epic challenges, and especially Epic feel take some thought. The danger with a perfectly useable/challenging epic encounter is that it can end up feeling no different from a Paragon encounter, just with bigger numbers (before the DMG2, when Paragon was still a bit fuzzy, a one-off epic game could feel much like Heroic, but with bigger numbers!). So you're kinda on your own when designing epic challenges to actually feel Epic.... </p><p></p><p>....y'know, the way you've been with designing any challenges at all in every other edition. ;P</p><p></p><p></p><p> Well, no problem with dropping 4e item-daily limits, since they wouldn't be playing 4e. But, there could be similar problems with dropping attunement, just not so structural as introduced by 3.x/4e make/buy. You wouldn't have to worry about PCs buying or cheaply making a bunch of low-level items that would otherwise have been limited by attunement, but you might have issues with one character retaining too many items, or with the PCs retaining items that were intended to be 'replaced' or the like. It'd just be the DM throwing a tool away, really. If you want to make sure an item gets to a given character, and the other character who might be able to use it is full up on attunement, you can make it an attuned item, and it won't be as obvious (or effect, but still, sometimes subtlety is worth it) as just making it only useable by the target PC...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7751904, member: 996"] It certainly must've been hard for Heinsoo & company to design good solo monsters, since it took them until MM3 to get it right. But, now that it's been done, and we see what's needed, it's pretty easy. Epic monsters aren't hard to design, either, by the numbers. Epic PCs do start to approach the sheer number of options and game-warping abilities that casters tend to get in the low double-digits in other eds (though nothing like 3.x polymorph shenanigans or scry/buff/teleport is ever enabled in 4e, even at 30th), so that's not a big problem, either. But, epic encounters, epic challenges, and especially Epic feel take some thought. The danger with a perfectly useable/challenging epic encounter is that it can end up feeling no different from a Paragon encounter, just with bigger numbers (before the DMG2, when Paragon was still a bit fuzzy, a one-off epic game could feel much like Heroic, but with bigger numbers!). So you're kinda on your own when designing epic challenges to actually feel Epic.... ....y'know, the way you've been with designing any challenges at all in every other edition. ;P Well, no problem with dropping 4e item-daily limits, since they wouldn't be playing 4e. But, there could be similar problems with dropping attunement, just not so structural as introduced by 3.x/4e make/buy. You wouldn't have to worry about PCs buying or cheaply making a bunch of low-level items that would otherwise have been limited by attunement, but you might have issues with one character retaining too many items, or with the PCs retaining items that were intended to be 'replaced' or the like. It'd just be the DM throwing a tool away, really. If you want to make sure an item gets to a given character, and the other character who might be able to use it is full up on attunement, you can make it an attuned item, and it won't be as obvious (or effect, but still, sometimes subtlety is worth it) as just making it only useable by the target PC... [/QUOTE]
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