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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7752424" data-attributes="member: 6873517"><p>I guess it depends on the order. I've often found that unless one really chokes back on items it always seems that the three item cap is there, waiting. Of course in a home game we could simply ignore it, but I do think it serves a useful purpose and the table politics of our game is rather anti-house rule. I wish WotC had come up with a better cost function. </p><p></p><p></p><p> </p><p></p><p>Ugh... wish lists. Talk about an idea that, in a small way, isn't bad but when taken to the extreme it was in 4E was crass gamist crap, IMO. </p><p></p><p></p><p></p><p></p><p>Well sure, but it really wasn't the theme and I'd not want that to be something nearly so legendary as a Moonblade. </p><p></p><p></p><p></p><p></p><p>Expectations are indeed important, which is one reason I found 3.X and 4E quite frustrating on the item front, albeit for different ways. In both cases they got factored into the math.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7752424, member: 6873517"] I guess it depends on the order. I've often found that unless one really chokes back on items it always seems that the three item cap is there, waiting. Of course in a home game we could simply ignore it, but I do think it serves a useful purpose and the table politics of our game is rather anti-house rule. I wish WotC had come up with a better cost function. Ugh... wish lists. Talk about an idea that, in a small way, isn't bad but when taken to the extreme it was in 4E was crass gamist crap, IMO. Well sure, but it really wasn't the theme and I'd not want that to be something nearly so legendary as a Moonblade. Expectations are indeed important, which is one reason I found 3.X and 4E quite frustrating on the item front, albeit for different ways. In both cases they got factored into the math. [/QUOTE]
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Flipping the Table: Did Removing Miniatures Save D&D?
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