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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="Tony Vargas" data-source="post: 7752669" data-attributes="member: 996"><p>But, I thought magical abilities got a free pass and were always acceptable explanations for anything? </p><p></p><p>Seriously, though, there is a style of DMing (and I say D rather than G for the obvious reason), in which maintaining a sense of mystery on the player side of the screen is paramont. What's best for the game in that style is something the DM must divine without collaborating (directly or openly) with the players. He can't just ask "what kind of game do you want" "what kind of enemies are you interested in" "what kind of magic item best fits your character" or anything like that. He shouldn't even take too-obvious hints. Because any sense on the player side that the DM has 'changed' his world (even though he's most likely making it up as he goes along so there's nothing to change) to cater to the PCs(players) breaks that sense of mystery and undermines the style. </p><p></p><p>And just because I can't think of an example of a worse sort of RPGing off the top of my head doesn't mean that it's the worst sort possible.... </p><p>...I'm sure there's something.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7752669, member: 996"] But, I thought magical abilities got a free pass and were always acceptable explanations for anything? Seriously, though, there is a style of DMing (and I say D rather than G for the obvious reason), in which maintaining a sense of mystery on the player side of the screen is paramont. What's best for the game in that style is something the DM must divine without collaborating (directly or openly) with the players. He can't just ask "what kind of game do you want" "what kind of enemies are you interested in" "what kind of magic item best fits your character" or anything like that. He shouldn't even take too-obvious hints. Because any sense on the player side that the DM has 'changed' his world (even though he's most likely making it up as he goes along so there's nothing to change) to cater to the PCs(players) breaks that sense of mystery and undermines the style. And just because I can't think of an example of a worse sort of RPGing off the top of my head doesn't mean that it's the worst sort possible.... ...I'm sure there's something. [/QUOTE]
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