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Flipping the Table: Did Removing Miniatures Save D&D?
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<blockquote data-quote="R_Chance" data-source="post: 7752711" data-attributes="member: 55149"><p>You found your keys. That's not discovery <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>If the player has created the story then I'd ask why you need a DM? To administer the players story? I understand that players contribute to the world and story, but (imho) the DM has more input on that than any single player certainly. Ymmv. </p><p></p><p>The games I've plaid in are not driven by one players conception of his or her character. What about everybody else? Did every one else say "we're all about them"? I understand that different characters will shine at different moments in a game, Each may have a storyline in which they are more important. But the rest have to be happy too.</p><p></p><p></p><p></p><p>Mystery. A lack of perfect knowledge (for the players) and the need to discover what exactly is going on. Personally I enjoy watching them figure it out when I DM. I, and my players in short, find that exciting. Not so much (for the players) if they already know. Ymmv.</p><p></p><p></p><p></p><p></p><p>The PCs then. Hopefully the players imaginations extend beyond the table and dice. Gygax indicated the Paladin's horse could be the object of a quest if the DM desired in 1E iirc. In the original game the Paladin's horse was something that could be "obtained". He (the Paladin) could "choose to obtain a horse which was likewise gifted" (Greyhawk, page 9), there was no mention of how it was obtained. I don't have my 1E books near to hand (they are boxed up).</p><p></p><p>I suspect we play different types of games. We were all about exploration and discovery and that is still the style of game we play. That was more important than the characters in many ways. I suspect we are each happy with our own style. At least I hope we are <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>*edit* Spelling, how you vex me...</p></blockquote><p></p>
[QUOTE="R_Chance, post: 7752711, member: 55149"] You found your keys. That's not discovery :) If the player has created the story then I'd ask why you need a DM? To administer the players story? I understand that players contribute to the world and story, but (imho) the DM has more input on that than any single player certainly. Ymmv. The games I've plaid in are not driven by one players conception of his or her character. What about everybody else? Did every one else say "we're all about them"? I understand that different characters will shine at different moments in a game, Each may have a storyline in which they are more important. But the rest have to be happy too. Mystery. A lack of perfect knowledge (for the players) and the need to discover what exactly is going on. Personally I enjoy watching them figure it out when I DM. I, and my players in short, find that exciting. Not so much (for the players) if they already know. Ymmv. The PCs then. Hopefully the players imaginations extend beyond the table and dice. Gygax indicated the Paladin's horse could be the object of a quest if the DM desired in 1E iirc. In the original game the Paladin's horse was something that could be "obtained". He (the Paladin) could "choose to obtain a horse which was likewise gifted" (Greyhawk, page 9), there was no mention of how it was obtained. I don't have my 1E books near to hand (they are boxed up). I suspect we play different types of games. We were all about exploration and discovery and that is still the style of game we play. That was more important than the characters in many ways. I suspect we are each happy with our own style. At least I hope we are :) *edit* Spelling, how you vex me... [/QUOTE]
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