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General Tabletop Discussion
*TTRPGs General
Floating Powers (Was: WoTC March 2009 Editorial Calendar)
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<blockquote data-quote="RodneyThompson" data-source="post: 4688321" data-attributes="member: 3594"><p>Right. That's the key with all the non-class associated powers so far--they're intertwined with other systems in such a way that you continue to be able to serve your function even after the power's been taken.</p><p></p><p>Also, Utility powers are where the most flexibility lies. There's certainly an argument to be made that utility powers can be changed out almost entirely without affecting your ability to contribute to your role. The question is: what does a generic "floating" power (by which I mean just a power that you take in place of one of your class powers, with no associated cost or subsystem) contribute, and how do you implement it?</p><p></p><p>I'm just interested to see what the armchair designers think on this one, since it's one of those areas where we've experimented.</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 4688321, member: 3594"] Right. That's the key with all the non-class associated powers so far--they're intertwined with other systems in such a way that you continue to be able to serve your function even after the power's been taken. Also, Utility powers are where the most flexibility lies. There's certainly an argument to be made that utility powers can be changed out almost entirely without affecting your ability to contribute to your role. The question is: what does a generic "floating" power (by which I mean just a power that you take in place of one of your class powers, with no associated cost or subsystem) contribute, and how do you implement it? I'm just interested to see what the armchair designers think on this one, since it's one of those areas where we've experimented. [/QUOTE]
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Floating Powers (Was: WoTC March 2009 Editorial Calendar)
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