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General Tabletop Discussion
*TTRPGs General
Floating Powers (Was: WoTC March 2009 Editorial Calendar)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4688396" data-attributes="member: 710"><p>I like the idea of more action point triggered powers, and I think utilities are also have good potential for being "generic".</p><p></p><p>To be honest, I think 4E should have had a specific "non-combat" power system, too. Utilities are this _sometimes_, but often they are combat related (shifting, healing, defense bonus, saves). This means often for Utility Powers, combat and non-combat compete for attention, and this is often weakening the non-combat ability. </p><p></p><p>Maybe feats that allow you to do something like the Channel Divinity powers. </p><p>You select two powers for a slot - one of your class and one general. You can in any given day (daily powers) or any given encounter (encounter powers) only use one of these powers. </p><p></p><p>You could consciously try to theme these extra powers along the idea of "non-combat" roles.</p><p>The Face (helps for social skills and skill challenges), the Guide (tracking, traps, navigation, survival skils and challenges), the Loremaster (Knowledge research, maybe even healing related skills and challenges, and ritual orientated).</p><p>Maybe have a base feat for each of these non-combat roles, that gives an action point power (that can be used in a non-combat context - skill challenges count as encounters, too!), and additional feats (maybe one per tier) to get general powers that fit the role. </p><p></p><p>A think that one has to keep in mind with Action Point Powers - they give diminishing returns. You get only 1 action point per milestone, so all you get is a little more flexibility. These powers and the feats will have to be balanced accordingly.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4688396, member: 710"] I like the idea of more action point triggered powers, and I think utilities are also have good potential for being "generic". To be honest, I think 4E should have had a specific "non-combat" power system, too. Utilities are this _sometimes_, but often they are combat related (shifting, healing, defense bonus, saves). This means often for Utility Powers, combat and non-combat compete for attention, and this is often weakening the non-combat ability. Maybe feats that allow you to do something like the Channel Divinity powers. You select two powers for a slot - one of your class and one general. You can in any given day (daily powers) or any given encounter (encounter powers) only use one of these powers. You could consciously try to theme these extra powers along the idea of "non-combat" roles. The Face (helps for social skills and skill challenges), the Guide (tracking, traps, navigation, survival skils and challenges), the Loremaster (Knowledge research, maybe even healing related skills and challenges, and ritual orientated). Maybe have a base feat for each of these non-combat roles, that gives an action point power (that can be used in a non-combat context - skill challenges count as encounters, too!), and additional feats (maybe one per tier) to get general powers that fit the role. A think that one has to keep in mind with Action Point Powers - they give diminishing returns. You get only 1 action point per milestone, so all you get is a little more flexibility. These powers and the feats will have to be balanced accordingly. [/QUOTE]
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