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General Tabletop Discussion
*TTRPGs General
Floating Powers (Was: WoTC March 2009 Editorial Calendar)
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<blockquote data-quote="Plane Sailing" data-source="post: 4691864" data-attributes="member: 114"><p>The comment I've quoted reflects what appears to be a change in intention for roles as compared to earlier things I'm sure I remember reading by Mike Mearls (but I can't cite at the moment, unfortunately).</p><p></p><p>My recollection is that all classes are designed to be able to fulfil their roles without trying, and that they can shape their other powers more as they wish. This is clearly true for the majority of the PHB classes, since with the possible exception of the wizard they all have class features which allow them to fulfil their primary role very nicely.</p><p></p><p>However, the comment you've just made suggests "Restrictions, not options", which seems to be an increasingly common view - it suggests that they should only have powers which support their role, thus locking classes more and more into a particular role and reducing the variety of class builds that a player can choose.</p><p></p><p>So I would argue that you could have a whole range of powers which are general and useful to anyone with a particular power source which don't necessarily fit a particular role (or cross over roles).</p><p></p><p>So you could have a warlord-ish leader-ish power which would be an interesting general power which could be taken by any martial character who would like a bit of ability to shift their mates around without becoming a full-blown warlord multiclass. A power which allows an off-hand dagger to be used to make a basic attack as a minor action could similarly be interesting and useful to a wide range of martial classes.</p><p></p><p>Similarly there could be divine prayers or arcane spells which are equally appropriate to any of the classes with the requisite power source.</p><p></p><p>This isn't such a strange suggestion - if you look closely you see some strikerish powers in the fighter list, leaderish powers in the paladin list, controllerish powers in the warlord list and cleric list, strikerish powers in the wizard list.</p><p></p><p>i.e. the power lists for the classes already include some powers which are outside a main role and into a secondary role. Why not have some 'General' powers then which fit the power source theme and could be open to anyone with that particular power source?</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4691864, member: 114"] The comment I've quoted reflects what appears to be a change in intention for roles as compared to earlier things I'm sure I remember reading by Mike Mearls (but I can't cite at the moment, unfortunately). My recollection is that all classes are designed to be able to fulfil their roles without trying, and that they can shape their other powers more as they wish. This is clearly true for the majority of the PHB classes, since with the possible exception of the wizard they all have class features which allow them to fulfil their primary role very nicely. However, the comment you've just made suggests "Restrictions, not options", which seems to be an increasingly common view - it suggests that they should only have powers which support their role, thus locking classes more and more into a particular role and reducing the variety of class builds that a player can choose. So I would argue that you could have a whole range of powers which are general and useful to anyone with a particular power source which don't necessarily fit a particular role (or cross over roles). So you could have a warlord-ish leader-ish power which would be an interesting general power which could be taken by any martial character who would like a bit of ability to shift their mates around without becoming a full-blown warlord multiclass. A power which allows an off-hand dagger to be used to make a basic attack as a minor action could similarly be interesting and useful to a wide range of martial classes. Similarly there could be divine prayers or arcane spells which are equally appropriate to any of the classes with the requisite power source. This isn't such a strange suggestion - if you look closely you see some strikerish powers in the fighter list, leaderish powers in the paladin list, controllerish powers in the warlord list and cleric list, strikerish powers in the wizard list. i.e. the power lists for the classes already include some powers which are outside a main role and into a secondary role. Why not have some 'General' powers then which fit the power source theme and could be open to anyone with that particular power source? Cheers [/QUOTE]
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