Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Floating Powers (Was: WoTC March 2009 Editorial Calendar)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RodneyThompson" data-source="post: 4691927" data-attributes="member: 3594"><p>I think you may be reading a bit too much into what I've said. Certainly, we want class powers to feel like they belong within a class, but it's mostly for just that--feel. It definitely makes powers feel same-y across classes if they just do a generic thing and don't speak to the class's feel. Role is definitely one of the bigger factors that helps describe a class's feel, so when I say, "a power that speaks to a role" I'm really saying, "a power that feels like it belongs in this class."</p><p></p><p>I think if you look at the powers that are coming out--especially in books like Martial Power, which has the very striker-y tempest fighter--you'll see that powers don't necessarily have to fit within a role. At the same time, I think it's generally a good thing if your class powers support your class role, or at least your class features. And it's not just to make sure you do your job, it's also to protect the jobs of others. If I'm a fighter that does the warlord thing as well as a warlord, why have a warlord at all? Why not have another leader? </p><p></p><p></p><p></p><p>I agree...because those already exist. Channel Divinity feats, weapon-specific pseudo-multiclassing, etc. They are already out there. However, I don't think it's "Restrictions, not Options" to say that we've tried to not let it get out of hand with how many of your class powers you can replace. We still want a fighter to have some fighter powers, even if he is a Dhampyr fighter who specializes in the bolas and has replaced 6 or so powers with non-class powers. </p><p></p><p>I don't think Mike ever said, "We don't care what powers a character has!" I think, instead, what he likely said was that a class' class features pull the lion's share of the role fulfillment, so we have more flexibility on what we can do with powers...and we've done so with things like multiclassing, weapon powers, and bloodlines. </p><p></p><p>My point in starting this thread was because I wanted to see what people wanted out of this idea of generic powers that don't fit into those structures. I'm not convinced there's no room for them, but I do want to make sure they fit into a good place and have a good purpose in the game. </p><p></p><p>What purpose do those generic powers serve that isn't already served by multiclassing or bloodlines or the other methods of gaining non-class powers?</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 4691927, member: 3594"] I think you may be reading a bit too much into what I've said. Certainly, we want class powers to feel like they belong within a class, but it's mostly for just that--feel. It definitely makes powers feel same-y across classes if they just do a generic thing and don't speak to the class's feel. Role is definitely one of the bigger factors that helps describe a class's feel, so when I say, "a power that speaks to a role" I'm really saying, "a power that feels like it belongs in this class." I think if you look at the powers that are coming out--especially in books like Martial Power, which has the very striker-y tempest fighter--you'll see that powers don't necessarily have to fit within a role. At the same time, I think it's generally a good thing if your class powers support your class role, or at least your class features. And it's not just to make sure you do your job, it's also to protect the jobs of others. If I'm a fighter that does the warlord thing as well as a warlord, why have a warlord at all? Why not have another leader? I agree...because those already exist. Channel Divinity feats, weapon-specific pseudo-multiclassing, etc. They are already out there. However, I don't think it's "Restrictions, not Options" to say that we've tried to not let it get out of hand with how many of your class powers you can replace. We still want a fighter to have some fighter powers, even if he is a Dhampyr fighter who specializes in the bolas and has replaced 6 or so powers with non-class powers. I don't think Mike ever said, "We don't care what powers a character has!" I think, instead, what he likely said was that a class' class features pull the lion's share of the role fulfillment, so we have more flexibility on what we can do with powers...and we've done so with things like multiclassing, weapon powers, and bloodlines. My point in starting this thread was because I wanted to see what people wanted out of this idea of generic powers that don't fit into those structures. I'm not convinced there's no room for them, but I do want to make sure they fit into a good place and have a good purpose in the game. What purpose do those generic powers serve that isn't already served by multiclassing or bloodlines or the other methods of gaining non-class powers? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Floating Powers (Was: WoTC March 2009 Editorial Calendar)
Top