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Floating Powers (Was: WoTC March 2009 Editorial Calendar)
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<blockquote data-quote="RyvenCedrylle" data-source="post: 4717038" data-attributes="member: 66726"><p><strong>Attempts to cast 'Resurrect Thread'</strong></p><p></p><p>Rodney - hope you see this</p><p></p><p>I've been thinking about this for a while now and have identified what I think would be desirable but not system-subverting 'floating' powers. I'm tentatively referring to them as "Narrative Control" powers - powers that let the players grab hold of the story for a moment without using numbers. Here is an example of one you have right now - Oath of the Relentless Hunter (Avenger Utility). <em> "Until you use this power on a different target, you can take a standard action to determine the distance and the direction to the target. The distance and the direction are based on a straight line between you and the target, ignoring any barriers. If the target is on a different plane from you, you know which plane but gain no other information."</em> It doesn't refer to squares, attacking, damage, concealment, anything. Sure you CAN use it on the battlefield, but it's far more useful outside of combat, as a plot device or as part of a skill challenge. </p><p></p><p>Another example would be something like this:</p><p><strong>Oh, You Mean THIS Key?</strong></p><p>Daily, Free * Martial</p><p>Prerequisite: 13 Dex, must be trained in Theivery</p><p>Effect: When you use this power, you reveal a small, non-unique item that you pilfered from an NPC. The item is determined when the power is used, not at the time the pickpocketing would have taken place.</p><p></p><p>Some people want a '+5 to Theivery checks' power for trap disabling, pickpocketing more expensive stuff, sleight of hand, etc; a more well-rounded skill monkey. As a character gimmick or trope - say for a kleptomaniac type of character - this would be a fun floating power any class could use with the proper requirements and would encourage the integration of powers and roleplaying that some have trouble doing with so many attack-oriented powers.</p><p></p><p>Consider also:</p><p><strong>Gettin' the Heck Out of Dodge</strong></p><p>Daily, Full * Martial</p><p>Prerequisite: Trained in Athletics, can not be wearing heavy armor</p><p>Effect: If you are pursued by enemies whose base speed is within 1 of yours for at least one minute, you outrun them and find a safe hiding spot. Your allies must still escape by other means.</p><p></p><p>A little rough around the edges, I'm sure, but you get the idea.</p></blockquote><p></p>
[QUOTE="RyvenCedrylle, post: 4717038, member: 66726"] [b]Attempts to cast 'Resurrect Thread'[/b] Rodney - hope you see this I've been thinking about this for a while now and have identified what I think would be desirable but not system-subverting 'floating' powers. I'm tentatively referring to them as "Narrative Control" powers - powers that let the players grab hold of the story for a moment without using numbers. Here is an example of one you have right now - Oath of the Relentless Hunter (Avenger Utility). [I] "Until you use this power on a different target, you can take a standard action to determine the distance and the direction to the target. The distance and the direction are based on a straight line between you and the target, ignoring any barriers. If the target is on a different plane from you, you know which plane but gain no other information."[/I] It doesn't refer to squares, attacking, damage, concealment, anything. Sure you CAN use it on the battlefield, but it's far more useful outside of combat, as a plot device or as part of a skill challenge. Another example would be something like this: [B]Oh, You Mean THIS Key?[/B] Daily, Free * Martial Prerequisite: 13 Dex, must be trained in Theivery Effect: When you use this power, you reveal a small, non-unique item that you pilfered from an NPC. The item is determined when the power is used, not at the time the pickpocketing would have taken place. Some people want a '+5 to Theivery checks' power for trap disabling, pickpocketing more expensive stuff, sleight of hand, etc; a more well-rounded skill monkey. As a character gimmick or trope - say for a kleptomaniac type of character - this would be a fun floating power any class could use with the proper requirements and would encourage the integration of powers and roleplaying that some have trouble doing with so many attack-oriented powers. Consider also: [B]Gettin' the Heck Out of Dodge[/B] Daily, Full * Martial Prerequisite: Trained in Athletics, can not be wearing heavy armor Effect: If you are pursued by enemies whose base speed is within 1 of yours for at least one minute, you outrun them and find a safe hiding spot. Your allies must still escape by other means. A little rough around the edges, I'm sure, but you get the idea. [/QUOTE]
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