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<blockquote data-quote="KarinsDad" data-source="post: 5839255" data-attributes="member: 2011"><p>I see both sides.</p><p></p><p>At low level, PCs have very few "go to the well" abilities. They have a small handful of options that they have to use repeatedly to resolve challenges. So, the challenges cannot be too powerful because the players do not have enough options to handle extremely difficult challenges.</p><p></p><p>At high level, PCs have a lot more "go to the well" abilities. By then, they should have boons and consumables and charged items (moreso in 3E than 4E) and more Daily powers from items and class abilities (moreso in 4E than 3E) such that they can be challenged more heavily, but still have the options to pull their fat out of the fire when the challenge is too difficult.</p><p></p><p>One of the more enjoyable parts of D&D is the ability to craft magic items (if allowed by the DM). As a player, my PCs that craft items are ones that try to create (or find) "go to the well" abilities. In 4E's more balanced model, it's a bit more difficult to do so (consumables are not that impressive, scrolls and charged powerful wands/staffs do not really exist), but the game itself gives multiple Daily powers to the PCs.</p><p></p><p></p><p>So in answer to your question, yes, challenges should typically be within the capabilities of the PC abilities at all levels. However, the illusion of having a more difficult encounter can be done at higher levels (the concept that you suggest that it should get harder as PCs level up), but in reality, the challenges are still within the scope of the PCs. It just sometimes seems tougher because resources have to be expended in order to overcome the challenges.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5839255, member: 2011"] I see both sides. At low level, PCs have very few "go to the well" abilities. They have a small handful of options that they have to use repeatedly to resolve challenges. So, the challenges cannot be too powerful because the players do not have enough options to handle extremely difficult challenges. At high level, PCs have a lot more "go to the well" abilities. By then, they should have boons and consumables and charged items (moreso in 3E than 4E) and more Daily powers from items and class abilities (moreso in 4E than 3E) such that they can be challenged more heavily, but still have the options to pull their fat out of the fire when the challenge is too difficult. One of the more enjoyable parts of D&D is the ability to craft magic items (if allowed by the DM). As a player, my PCs that craft items are ones that try to create (or find) "go to the well" abilities. In 4E's more balanced model, it's a bit more difficult to do so (consumables are not that impressive, scrolls and charged powerful wands/staffs do not really exist), but the game itself gives multiple Daily powers to the PCs. So in answer to your question, yes, challenges should typically be within the capabilities of the PC abilities at all levels. However, the illusion of having a more difficult encounter can be done at higher levels (the concept that you suggest that it should get harder as PCs level up), but in reality, the challenges are still within the scope of the PCs. It just sometimes seems tougher because resources have to be expended in order to overcome the challenges. [/QUOTE]
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