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Flow, Pacing, and Gaming
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<blockquote data-quote="I'm A Banana" data-source="post: 3641446" data-attributes="member: 2067"><p>It has occurred to me that one of the most important features of any table-top RPG experience is that concept of flow, of pacing, of getting the right feel when you don't stop playing, and instead you just keep surging forward. When you're having so much fun, you stop paying attention to the time.</p><p></p><p>So I'd like to talk a little bit about what it is, how you achieve it in your games, and, of course, what grinds it to a halt for you.</p><p></p><p>I expect this to be different for different people, or at least a kind of continuum. For instance, verisimilitude is important -- games can and do grind to a halt when the players just don't buy what's going on around the PC's. The players get disconnected from the action and the flow is disrupted. But how important that is probably varies between people, or even just between games (perhaps HARN is a game of high-accuracy verisimilitude, whereas Feng Shui is more accepting the motifs of the genre it emulates).</p><p></p><p>So, anyway, this is more about finding out what it's like for you. What contributes to you just getting caught up in the game? And what takes you out of that vibe? And how would you advise others to capture that?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3641446, member: 2067"] It has occurred to me that one of the most important features of any table-top RPG experience is that concept of flow, of pacing, of getting the right feel when you don't stop playing, and instead you just keep surging forward. When you're having so much fun, you stop paying attention to the time. So I'd like to talk a little bit about what it is, how you achieve it in your games, and, of course, what grinds it to a halt for you. I expect this to be different for different people, or at least a kind of continuum. For instance, verisimilitude is important -- games can and do grind to a halt when the players just don't buy what's going on around the PC's. The players get disconnected from the action and the flow is disrupted. But how important that is probably varies between people, or even just between games (perhaps HARN is a game of high-accuracy verisimilitude, whereas Feng Shui is more accepting the motifs of the genre it emulates). So, anyway, this is more about finding out what it's like for you. What contributes to you just getting caught up in the game? And what takes you out of that vibe? And how would you advise others to capture that? [/QUOTE]
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