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<blockquote data-quote="sniffles" data-source="post: 3641565" data-attributes="member: 30035"><p>Flynn's got a good point there. An exciting combat can instantly turn dull if some players aren't as invested in the action. </p><p></p><p>The same is true of roleplaying moments. If most of the players are enjoying trying to interact with each other or NPCs as their characters, but one player keeps making OOC remarks that are inappropriate, that will ruin my suspension of disbelief. </p><p></p><p>I also tend to get a little irritated - and hence lose the pace - if another player insists on making his character speak with a lot of modern-day, real-world slang and colloquialisms. I don't expect everyone to speak in faux-Old English, I just don't want them to call other PCs "bro" or things of that ilk. Depends on the setting we're playing in, of course. </p><p></p><p>I don't worry so much about verisimilitude as a rule. It's a game, it has rules that don't equate to real-life constraints. I don't want to act out real life; I want to have a fantasy experience where my characters can do stuff I can't do, or stuff that may be impossible in real life. So it will interrupt the flow for me if we get into an argument over the reasonability of a certain action. </p><p></p><p>Pausing the game to argue or look up a rule is of course a game-stopper. But I understand the impulse to want to be correct. </p><p></p><p>As a player, not a GM, I think keeping the pacing smooth and tight must be one of the biggest challenges a GM faces. I don't envy GMs trying to run a game with a bunch of players who may be tired or irritable, or simply have different goals or desires for the game.</p></blockquote><p></p>
[QUOTE="sniffles, post: 3641565, member: 30035"] Flynn's got a good point there. An exciting combat can instantly turn dull if some players aren't as invested in the action. The same is true of roleplaying moments. If most of the players are enjoying trying to interact with each other or NPCs as their characters, but one player keeps making OOC remarks that are inappropriate, that will ruin my suspension of disbelief. I also tend to get a little irritated - and hence lose the pace - if another player insists on making his character speak with a lot of modern-day, real-world slang and colloquialisms. I don't expect everyone to speak in faux-Old English, I just don't want them to call other PCs "bro" or things of that ilk. Depends on the setting we're playing in, of course. I don't worry so much about verisimilitude as a rule. It's a game, it has rules that don't equate to real-life constraints. I don't want to act out real life; I want to have a fantasy experience where my characters can do stuff I can't do, or stuff that may be impossible in real life. So it will interrupt the flow for me if we get into an argument over the reasonability of a certain action. Pausing the game to argue or look up a rule is of course a game-stopper. But I understand the impulse to want to be correct. As a player, not a GM, I think keeping the pacing smooth and tight must be one of the biggest challenges a GM faces. I don't envy GMs trying to run a game with a bunch of players who may be tired or irritable, or simply have different goals or desires for the game. [/QUOTE]
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