Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Flowery descriptions at the game table
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quasqueton" data-source="post: 3344331" data-attributes="member: 3854"><p>How much detail should a DM give in a description? [This all assumes that the description does not hold some kind of clue or information.]</p><p></p><p>For instance, should a DM say, “an ornate jewelry box”, or “a teakwood jewelry box carved with elaborate designs of butterfly-winged fairies on roses, tulips, and daffodils”? </p><p></p><p>Should a DM describe a magic sword as, “a glowing sword with a gem,” or “a heavy, bright-steel sword of exquisite workmanship, etched with extensive interweaving designs; a marquee-cut emerald at the base of the blade is the source of a soft green glow”?</p><p></p><p>Should a DM describe the castle on the hill as, “a castle on the hill,” or “a gray fortress, with tall towers topped by bright pennants, and surrounded by crenellated walls of made of large granite stones”?</p><p></p><p>How much detail should a DM give to guide the Players’ imaginings of the world they experience? Is using “ten-dollar words” a sign of a good DM, or should the DM keep description to more natural, conversational terms?</p><p></p><p>Whenever I see people around here give an in-game description of just about anything, it comes across as something I would never say normally, and something I would never to expect to hear at a game table. I’d actually feel a bit taken out of the game if the DM (or a Player) started giving me flowery speech and descriptions. Such is good for novels, but not gaming.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 3344331, member: 3854"] How much detail should a DM give in a description? [This all assumes that the description does not hold some kind of clue or information.] For instance, should a DM say, “an ornate jewelry box”, or “a teakwood jewelry box carved with elaborate designs of butterfly-winged fairies on roses, tulips, and daffodils”? Should a DM describe a magic sword as, “a glowing sword with a gem,” or “a heavy, bright-steel sword of exquisite workmanship, etched with extensive interweaving designs; a marquee-cut emerald at the base of the blade is the source of a soft green glow”? Should a DM describe the castle on the hill as, “a castle on the hill,” or “a gray fortress, with tall towers topped by bright pennants, and surrounded by crenellated walls of made of large granite stones”? How much detail should a DM give to guide the Players’ imaginings of the world they experience? Is using “ten-dollar words” a sign of a good DM, or should the DM keep description to more natural, conversational terms? Whenever I see people around here give an in-game description of just about anything, it comes across as something I would never say normally, and something I would never to expect to hear at a game table. I’d actually feel a bit taken out of the game if the DM (or a Player) started giving me flowery speech and descriptions. Such is good for novels, but not gaming. Quasqueton [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flowery descriptions at the game table
Top