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Flowery descriptions at the game table
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<blockquote data-quote="Oryan77" data-source="post: 3344874" data-attributes="member: 18701"><p>Instead of saying either of those descriptions, mine would be in the middle ground of those. I'd probably say, "A wooden jewelry box covered with elaborate designs."</p><p></p><p>I think you need a balance between your examples. Of course, that's if your playing style is like mine. A group that wants to kill stuff without getting involved in the world isn't going to care about a description of an item other than "You find a cool looking longsword".</p><p></p><p>For me, your flowery description examples are too long-winded and don't serve any real purpose in the game other than to bore players and take time away from the more important parts of the game. The players don't need to know every inch of something to get a mental image of it. Even if you tell someone "a small fancy box", their imagination will do all that extra work for you so you can move on with the game.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3344874, member: 18701"] Instead of saying either of those descriptions, mine would be in the middle ground of those. I'd probably say, "A wooden jewelry box covered with elaborate designs." I think you need a balance between your examples. Of course, that's if your playing style is like mine. A group that wants to kill stuff without getting involved in the world isn't going to care about a description of an item other than "You find a cool looking longsword". For me, your flowery description examples are too long-winded and don't serve any real purpose in the game other than to bore players and take time away from the more important parts of the game. The players don't need to know every inch of something to get a mental image of it. Even if you tell someone "a small fancy box", their imagination will do all that extra work for you so you can move on with the game. [/QUOTE]
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Flowery descriptions at the game table
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